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Activities | 2026-07-07
Tech Navigators
Prepare your child for a confident transition to Lycee/high school! Our Tech Navigators (Cycle 4.1/4.2 - Year 5, P5/ Year 6, P6 / S1 ; ages 10–12) program empowers students to tackle advanced programming, robotics, and digital projects - like building basic websites, designing complex robotic solutions, and solving challenging logic problems. AI becomes a more significant part of the curriculum,
Activities | 2026-07-07
The Mobile Newton Room
Luxembourg Tech School (LTS) has been collaborating with Boeing, FIRST Scandinavia and Luxair to bring the Mobile Newton Room (MNR) to Luxembourg. The MNR is a mobile classroom designed to inspire young students to explore science, technology, engineering and mathematics through a realistic rescue scenario that involves flying a plane. Students between the ages of 13 and 16 will take part in the
Activities | 2026-07-07
The 10th LTS GameDev Pitch Competition
Over the course of 12 weeks, students work in teams to create their own video games. Every January for the past 10 years, LTS Level 1 students have stepped onto the stage to present a playable game to an expert jury. This year’s jury included Jacopo Armani, Gideon Gießelmann, Harry Ford, Jérôme Labbé, Matthieu Bracchetti, and Wesley Deglise. It isthe perfect playground for hands-on tech learning.
Activities | 2026-07-07
GameDev
The GameDev module is part of the Level 1 programme, designed for students aged 15 to 18. Over 12 intensive weeks, students work in teams to design, build, and pitch their own fully playable video games, developing skills in software development, entrepreneurship, teamwork, and presentation along the way. The module culminates in a live pitch competition where teams present their games to an exper
Activities | 2026-07-07
GameDev
The GameDev module is part of the Level 1 programme, designed for students aged 15 to 18. Over 12 intensive weeks, students work in teams to design, build, and pitch their own fully playable video games, developing skills in software development, entrepreneurship, teamwork, and presentation along the way. The module culminates in a live pitch competition where teams present their games to an exper
Activities | 2026-07-07
GameDev
The GameDev module is part of the Level 1 programme, designed for students aged 15 to 18. Over 12 intensive weeks, students work in teams to design, build, and pitch their own fully playable video games, developing skills in software development, entrepreneurship, teamwork, and presentation along the way. The module culminates in a live pitch competition where teams present their games to an exper
Activities | 2026-07-07
Level G0
The Level G0 Programme is a completely free, year-long after-school initiative offered by Luxembourg Tech School, designed for students aged 12 to 14. No prior coding experience is required to join. Over the course of one full academic year, students attend one 90-minute session per week, exploring creative coding, digital design, and space tinkering through small, playful hands-on projects. The c
Activities | 2026-07-07
Level G0
The Level G0 Programme is a completely free, year-long after-school initiative offered by Luxembourg Tech School, designed for students aged 12 to 14. No prior coding experience is required to join. Over the course of one full academic year, students attend one 90-minute session per week, exploring creative coding, digital design, and space tinkering through small, playful hands-on projects. The c
Activities | 2026-07-07
Level G0
The Level G0 Programme is a completely free, year-long after-school initiative offered by Luxembourg Tech School, designed for students aged 12 to 14. No prior coding experience is required to join. Over the course of one full academic year, students attend one 90-minute session per week, exploring creative coding, digital design, and space tinkering through small, playful hands-on projects. The c
Activities | 2026-07-07
Level G0
The Level G0 Programme is a completely free, year-long after-school initiative offered by Luxembourg Tech School, designed for students aged 12 to 14. No prior coding experience is required to join. Over the course of one full academic year, students attend one 90-minute session per week, exploring creative coding, digital design, and space tinkering through small, playful hands-on projects. The c
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