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Activities | 2026-05-06
Vibe coding: δημιουργία διαδραστικού περιεχομένου με το Google Gemini
Εργαστήριο vibe coding, με έμφαση στην αξιοποίηση του Google Gemini από (γυναίκες) εκπαιδευτικούς
Activities | 2026-05-06
Coding the Rhythm of the Earth
Οι μαθητές συνδύασαν τη μουσική με τον προγραμματισμό, δημιουργώντας ένα πολύχρ&ome
Activities | 2026-05-06
Voice Coding με το Blob Opera
Οι μαθητές χρησιμοποίησαν το Google Arts & Culture Blob Opera για να πειραματιστούν με τη δημιουργία μ&o
Activities | 2026-05-06
Bebras Challenge
Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia
Activities | 2026-05-06
Bebras Challenge
Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia
Activities | 2026-05-06
Programming with Intelino Smart Train
Year 5 - Intelino Alignment of the activities to the Learning Outcomes In this activity, learners used the Intelino smart train system to explore more advanced computational thinking concepts through structured problem-solving challenges. The resource remains developmentally appropriate for 9-year-old learners, while allowing for deeper logical reasoning, prediction, optimisation, and debugging. T
Activities | 2026-05-06
Computational Thinking with Lego WeDo2
Year 5 – Lego We Do Alignment of the activities to the Learning Outcomes During the activity, learners used the LEGO WeDo 2.0 kit, specifically the Milo Space Rover model. These resources are age-appropriate for Year 5 learners, readily available in school, and provide meaningful opportunities for collaborative, inquiry-based learning. Through building and programming Milo, learners engaged
Activities | 2026-05-06
Bebras Challenge
Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia
Activities | 2026-05-06
Learning with Bebras
Alignment of the activities to the Learning Outcomes The Bebras activities help learners develop important computational thinking skills in a simple and practical way. Many of the tasks ask learners to take a bigger problem and break it into smaller, easier steps, such as putting actions in the correct order. They also practise following and creating clear step-by-step instructions, especially in
Activities | 2026-05-06
Showroom matematico, acquistare, pensare, risolvere.
L'esperienza didattica si è configurata come un percorso esperienziale completo, capace di coniugare la stimolazione visiva digitale con la manipolazione concreta e lo sviluppo di processi cognitivi complessi. Attraverso una simulazione virtuale curata nei minimi dettagli cromatici, gli alunni sono stati proiettati in uno scenario realistico che ha ricalcato le dinamiche del consumo quotidi
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