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The recipy for a happy classroom

Activities | 2026-01-23

The recipy for a happy classroom

“The "Ecosimahia" School Network Challenge Every classroom has its own “recipe” for happiness! In this activity, students create a map of their happy classroom, designing their own symbols or placing objects in different locations to represent elements such as friendship, cooperation, respect, and kindness. Moreover, AI tools can be used to generate items for the map, e

Un mondo di connessioni e di linguaggi con CodyFeet

Activities | 2026-01-23

Un mondo di connessioni e di linguaggi con CodyFeet

Nell’ambito del progetto “Un mondo di connessioni e di linguaggi”, gli alunni della classe 2ª B, guidati dall’insegnante Anna Teresa Fiori, hanno svolto un’attività di coding unplugged utilizzando CodyFeet. I bambini hanno esplorato diverse soluzioni possibili per raggiungere un punto partendo da un altro, disponendo a turno le tessere-direzione sul percor

Országos Méh-Ész Logikai Verseny

Activities | 2026-01-23

Országos Méh-Ész Logikai Verseny

Részvétel az Országos Méh-ész Logikai Verseny I. fordulóján

Un’ora di coding: impariamo a programmare a blocchi

Activities | 2026-01-23

Un’ora di coding: impariamo a programmare a blocchi

In supplenza in classe 5 C, la maestra Anna Teresa Fiori propone lo svolgimento di attività di coding e programmazione visuale a blocchi su Code.org per lo sviluppo del pensiero computazionale e del problem solving.

Learning Addition through Reverse Order

Activities | 2026-01-23

Learning Addition through Reverse Order

TITLE OF THE ACTIVITYLearning Addition through Reverse Order – Code Week (Unplugged) SCHOOL TYPE / AGE GROUPPrimary schoolAge: 6–7 years (1st grade) SUBJECTSMathematics, Computational Thinking AIM OF THE ACTIVITYTo help students understand that the order of numbers in addition does not change the result, while developing basic computational thinking skills through unplugged Code Week a

Code the Rebus-STEMfebe Coding Activity

Activities | 2026-01-23

Code the Rebus-STEMfebe Coding Activity

This coding activity is implemented as part of the international eTwinning projectSTEMfebe: Journey Through Science and STEM with Digital Rebus. During the activity, students analyze the steps of solving a rebus (resfebe) puzzle and create a simple algorithm using stages such as start, look, think, decide, and solve.Using mBlock (Sprite Mode), students design a basic block-based coding

Code the Rebus-STEMfebe Coding Activity

Activities | 2026-01-23

Code the Rebus-STEMfebe Coding Activity

This coding activity is implemented as part of the international eTwinning projectSTEMfebe: Journey Through Science and STEM with Digital Rebus. During the activity, students analyze the steps of solving a rebus (resfebe) puzzle and create a simple algorithm using stages such as start, look, think, decide, and solve.Using mBlock (Sprite Mode), students design a basic block-based coding p

Sending Our Hugs Around the World

Activities | 2026-01-23

Sending Our Hugs Around the World

Σχεδιάζουμε ένα πλέγμα στο πάτωμα. Τοποθετούμε καρδούλες σε διάφορα τετράγ&omega

Güvenli İnternet Günü

Activities | 2026-01-23

Güvenli İnternet Günü

Güvenli İnternet Günü, çocukların, gençlerin ve yetişkinlerin interneti bilinçli, güvenli ve sorumlu bir şekilde kullanmalarını teşvik etmektir. Bu günde; kişisel verilerin korunması, dijital zorbalıkla mücadele, güvenli şifre kullanımı ve dijital vatandaşlık gibi konularda farkındalık oluşturulur. Bu etkinlik, CodeWeek kapsamında öğrenc

Országos Méh-Ész Logikai Verseny

Activities | 2026-01-23

Országos Méh-Ész Logikai Verseny

Részvétel az Országos Méh-Ész Logikai Verseny Gyakorlófeladatának megoldásában. 

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