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Vibe coding: δημιουργία διαδραστικού περιεχομένου με το Google Gemini

Activities | 2026-05-06

Vibe coding: δημιουργία διαδραστικού περιεχομένου με το Google Gemini

Εργαστήριο vibe coding, με έμφαση στην αξιοποίηση του Google Gemini από (γυναίκες) εκπαιδευτικούς

Coding the Rhythm of the Earth

Activities | 2026-05-06

Coding the Rhythm of the Earth

Οι μαθητές συνδύασαν τη μουσική με τον προγραμματισμό, δημιουργώντας ένα πολύχρ&ome

Voice Coding με το Blob Opera

Activities | 2026-05-06

Voice Coding με το Blob Opera

Οι μαθητές χρησιμοποίησαν το Google Arts & Culture Blob Opera για να πειραματιστούν με τη δημιουργία μ&o

Bebras Challenge

Activities | 2026-05-06

Bebras Challenge

Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia

Bebras Challenge

Activities | 2026-05-06

Bebras Challenge

Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia

Programming with Intelino Smart Train

Activities | 2026-05-06

Programming with Intelino Smart Train

Year 5 - Intelino Alignment of the activities to the Learning Outcomes In this activity, learners used the Intelino smart train system to explore more advanced computational thinking concepts through structured problem-solving challenges. The resource remains developmentally appropriate for 9-year-old learners, while allowing for deeper logical reasoning, prediction, optimisation, and debugging. T

Computational Thinking with Lego WeDo2

Activities | 2026-05-06

Computational Thinking with Lego WeDo2

Year 5 – Lego We Do Alignment of the activities to the Learning Outcomes During the activity, learners used the LEGO WeDo 2.0 kit, specifically the Milo Space Rover model. These resources are age-appropriate for Year 5 learners, readily available in school, and provide meaningful opportunities for collaborative, inquiry-based learning. Through building and programming Milo, learners engaged

Bebras Challenge

Activities | 2026-05-06

Bebras Challenge

Alignment of the activities to the Learning Outcomes The Bebras practice and challenge activities align well with the outlined learning outcomes because they require learners to break complex problems into smaller steps, as tasks are typically scaffolded into manageable parts with guided progression. They also support the ability to combine sequences of instructions, since many activities (especia

Learning with Bebras

Activities | 2026-05-06

Learning with Bebras

Alignment of the activities to the Learning Outcomes The Bebras activities help learners develop important computational thinking skills in a simple and practical way. Many of the tasks ask learners to take a bigger problem and break it into smaller, easier steps, such as putting actions in the correct order. They also practise following and creating clear step-by-step instructions, especially in

Showroom matematico, acquistare, pensare, risolvere.

Activities | 2026-05-06

Showroom matematico, acquistare, pensare, risolvere.

L'esperienza didattica si è configurata come un percorso esperienziale completo, capace di coniugare la stimolazione visiva digitale con la manipolazione concreta e lo sviluppo di processi cognitivi complessi. Attraverso una simulazione virtuale curata nei minimi dettagli cromatici, gli alunni sono stati proiettati in uno scenario realistico che ha ricalcato le dinamiche del consumo quotidi

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