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Activities | 2026-09-25
Ο Τσέστερ και το μαγικό φιλάκι στο χέρι
Τα παιδιά θα βρουν τη διαδρομή για το αρχικό τους γράμμα σε ένα πλέγμα και θα δώσ&omicr
Activities | 2026-09-25
Minecraft Designer
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson works well for any students old enough to read (ages 6+). Younger learners will probably not finish the tutorial, but will have lots of fun working through the puzzles for an hour. High school students will mostly finish the tutorial and have some time
Activities | 2026-09-25
Hello World: Animals
In this activity, students will explore coding through interactive one-lesson activities available in the Code.org curriculum catalog. They will complete age-appropriate coding challenges using visual and block-based programming environments and practise fundamental concepts such as algorithms, sequencing, loops, conditions, debugging, and problem-solving. Students will work individually and colla
Activities | 2026-09-25
Celebrate International Dot Day
Για τον εορτασμό της Διεθνούς Ημέρας της Τελείας (International Dot Day), οι μαθητές συμμετέχο&upsi
Activities | 2026-09-25
Hello World Transformers One
In this lesson, students will learn the basics of computer science by programming in Sprite Lab. Sprite Lab is a tool you can use to build imaginative and fun projects. Students will learn to create and animate sprites and make them interactive using events. There are multiple versions of this lesson. Each version teaches the same concepts but features different images to appeal to different stude
Activities | 2026-09-25
Hello World: Retro
In this lesson, students will learn the basics of computer science by programming in Sprite Lab. Sprite Lab is a tool you can use to build imaginative and fun projects. Students will learn to create and animate sprites and make them interactive using events. There are multiple versions of this lesson. Each version teaches the same concepts but features different images to appeal to different stu
Activities | 2026-09-25
Ο λύκος Ζαχαρίας θέλει να αλλάξει χρώμα
Η BEE BOT μας μεταμορφώνεται στον Λύκο Ζαχαρία! Ο λύκος Ζαχαρίας θέλει να αλλάξει χρώ&mu
Activities | 2026-09-25
Artist
In this lesson, students will take control of the Artist to complete drawings on the screen. This Artist stage will allow students to create images of increasing complexity using programming blocks like move forward by 100 pixels and turn right by 90 degrees.
Activities | 2026-09-25
eTwinning Okula Dönüş - Renkli Rota Kodlama
Şehit Mehmet Yılmaz İlkokulu 4/A ve 4/D sınıfı öğrencileri ile “eTwinning ile Okula Dönüş” çalışmaları kapsamında Renkli Rota Kodlama etkinliği gerçekleştirilecektir. Öğrenciler, verilen yön ve sayı kodlarını takip ederek başlangıç noktasından okula ulaşmaya çalışacaklardır. Etkinlik ile öğrencilerin algoritmik düşünme
Activities | 2026-09-25
Classic Maze
In this activity, students will explore the basic principles of coding through the Code.org Classic Maze activity. Using block-based programming, they will guide characters through different mazes by creating logical sequences of commands. Throughout the activity, students will practise key computational thinking concepts such as algorithms, sequencing, loops, conditions, if/else structures, debug
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