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Blog | 2026-01-23
National EU Code Week Hackathon Türkiye: celebrating youth innovation and teamwork
National EU Code Week Hackathon Türkiye: celebrating youth innovation and teamwork On 30 December 2025, the EU Code Week Türkiye Hackathon brought young innovators together for a fast-paced national showcase of ideas, teamwork and digital creativity. Organised in collaboration with the Ministry of National Education, the event built on an impressive wave of interest: nearly […]
Activities | 2026-01-23
Παρουσίαση της σχολικής εφαρμογής – App Inventor
Στις 26 Ιανουαρίου 2026, θα πραγματοποιηθεί νέα δράση στο σχολείο μας με θέμα την πα&r
Activities | 2026-01-23
The recipy for a happy classroom
“The "Ecosimahia" School Network Challenge Every classroom has its own “recipe” for happiness! In this activity, students create a map of their happy classroom, designing their own symbols or placing objects in different locations to represent elements such as friendship, cooperation, respect, and kindness. Moreover, AI tools can be used to generate items for the map, e
Activities | 2026-01-23
Un mondo di connessioni e di linguaggi con CodyFeet
Nell’ambito del progetto “Un mondo di connessioni e di linguaggi”, gli alunni della classe 2ª B, guidati dall’insegnante Anna Teresa Fiori, hanno svolto un’attività di coding unplugged utilizzando CodyFeet. I bambini hanno esplorato diverse soluzioni possibili per raggiungere un punto partendo da un altro, disponendo a turno le tessere-direzione sul percor
Activities | 2026-01-23
Országos Méh-Ész Logikai Verseny
Részvétel az Országos Méh-ész Logikai Verseny I. fordulóján
Activities | 2026-01-23
Un’ora di coding: impariamo a programmare a blocchi
In supplenza in classe 5 C, la maestra Anna Teresa Fiori propone lo svolgimento di attività di coding e programmazione visuale a blocchi su Code.org per lo sviluppo del pensiero computazionale e del problem solving.
Activities | 2026-01-23
Learning Addition through Reverse Order
TITLE OF THE ACTIVITYLearning Addition through Reverse Order – Code Week (Unplugged) SCHOOL TYPE / AGE GROUPPrimary schoolAge: 6–7 years (1st grade) SUBJECTSMathematics, Computational Thinking AIM OF THE ACTIVITYTo help students understand that the order of numbers in addition does not change the result, while developing basic computational thinking skills through unplugged Code Week a
Activities | 2026-01-23
Code the Rebus-STEMfebe Coding Activity
This coding activity is implemented as part of the international eTwinning projectSTEMfebe: Journey Through Science and STEM with Digital Rebus. During the activity, students analyze the steps of solving a rebus (resfebe) puzzle and create a simple algorithm using stages such as start, look, think, decide, and solve.Using mBlock (Sprite Mode), students design a basic block-based coding
Activities | 2026-01-23
Code the Rebus-STEMfebe Coding Activity
This coding activity is implemented as part of the international eTwinning projectSTEMfebe: Journey Through Science and STEM with Digital Rebus. During the activity, students analyze the steps of solving a rebus (resfebe) puzzle and create a simple algorithm using stages such as start, look, think, decide, and solve.Using mBlock (Sprite Mode), students design a basic block-based coding p
Activities | 2026-01-23
Sending Our Hugs Around the World
Σχεδιάζουμε ένα πλέγμα στο πάτωμα. Τοποθετούμε καρδούλες σε διάφορα τετράγ&omega
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