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The time of the ancient gods and their meeting

Activities | 2026-11-01

The time of the ancient gods and their meeting

This project takes us back to the era of ancient gods, when myths were alive and the world was filled with powerful forces. The meeting of the gods brings together various mythological figures, creating an engaging cultural and educational dialogue. Participants will uncover the secrets of the past and reflect anew on the value of ancient legends in the modern world.By experimenting with various d

The Melody of Nature in Art

Activities | 2026-11-01

The Melody of Nature in Art

“The Melody of Nature in Art” is a project that invites children to discover the boundless beauty of nature and its melody through the language of art. It creates a unique creative bridge between nature, culture, and art, bringing together students from different countries. Participants will explore how nature has inspired artists throughout the ages and express their feelings and ideas through pa

Capture the Flag - dein Onlinegame von Oktober bis Weihnachten

Activities | 2026-11-01

Capture the Flag - dein Onlinegame von Oktober bis Weihnachten

Spiel mit. Löse Quests, bestehe Challenges und knacke Rätsel. Beim Onlinegame unseres Technologie Campus Vilshofen. Die Kolleginnen und Kollegen dort helfen dir im Spiel bei deiner Reise zum Sieg als Avatare. Die Geschichte Bayerns gerät außer Kontrolle – und nur du kannst sie retten! Irgendetwas stimmt nicht. Historische Ereignisse verschwinden, berühmte Persönlichkeiten tauchen zur falschen Zeit

Robotik ve Kodlama Kulübü

Activities | 2026-11-01

Robotik ve Kodlama Kulübü

  As part of the Robotics and Coding Club, block-based coding activities are conducted every Friday after school hours, from 15:10 to 16:45, for two class periods using Arduino and Mebkit materials.    

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας

Activities | 2026-11-01

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας

Εισαγωγή στον προγραμματισμό για παιδιά προσχολικής ηλικίας. Σε αυτό το project προγραμματισμού σχεδιάσθηκαν και θα υλοποιηθούν δραστηριότητες που θα αξιοποιήσουν την ενσώματη μάθηση και την ρομποτική, σε συνδυασμό με τον οπτικό προγραμματισμό, προκειμένου παιδιά ηλικίας 4 - 6 ετών να προσεγγίσουν τον προγραμματισμό. Αρχικά, μέσα από το σώμα τους θα υλοποιηθούν δραστηριότητες στην τάξη μέσα από μι

Prova per ottenimento codice Code Week 4 All - Animatore Digitale

Activities | 2026-11-01

Prova per ottenimento codice Code Week 4 All - Animatore Digitale

In occasione della Settimana Europea della Programmazione 2026, l'Istuto Comprensivo 53 Gigante Neghelli  di Napoli organizza una serie di laboratori didattici per avvicinare gli studenti al pensiero computazionale e alle nuove tecnologie. Le attività saranno articolate in tre percorsi principali, adatti a diversi livelli di esperienza: 1. Laboratori Scratch: Sviluppo di storie interattive, giochi

Girls Go Arslantepe

Activities | 2026-11-01

Girls Go Arslantepe

Organized by Malatya Provincial Directorate of National Education (YEĞİTEK STEM Coordination), İnönü University Faculty of Education, and Arslantepe Excavation Directorate; this activity enables female students to digitize 5,600-year-old seal impressions from the UNESCO World Heritage Site of Arslantepe using 3D CAD software and bring them to life with 3D printers in MoNE Innovative Classrooms.  

CONNESSIONI INATTESE: quando coding, creatività e realtà si incontrano

Activities | 2026-11-01

CONNESSIONI INATTESE: quando coding, creatività e realtà si incontrano

Per la Europe Code Week 2026 l'IC Vicenza 8 propone un percorso verticale che coinvolge tutti i plessi, dalla scuola dell'infanzia alla secondaria di primo grado, con 22 attività, una per ogni classe, costruite sulle dotazioni realmente presenti nell'Istituto. Il punto di partenza non è il dispositivo ma lo spazio esterno. Giardini e cortili diventano laboratori in cui osservare luce, ombre, habit

CODIGIOCANDO SI IMPARA 2026

Activities | 2026-11-01

CODIGIOCANDO SI IMPARA 2026

COME NEGLI SCORSI ANNI SCOLASTICI ANCHE IN QUESTA NUOVA EDIZIONE IN ALCUNE CLASSI DELL'INFANZIA, PRIMARIA E SECONDARIA DI PRIMO GRADO DELL'ISTITUTO COMPRENSIVO, SI SVOLGERANNO ATTIVITA' DI CODING, CODING UNPLOGGED, ROBOTICA EDUCATIVA, PIXELART, PROGRAMMAZIONE VISUALE A BLOCCHI, STORYTELLING E DIGITAL STORYTELLING, SIMULAZIONE UTILIZZO IA, ANCHE CON L'AUSILIO DI APPS E ROBOT DEDICATI.

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Activities | 2026-11-01

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