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Kods savieno paaudzes - programmēšana un robotika visai kopienai

Activities | 2026-03-02

Kods savieno paaudzes - programmēšana un robotika visai kopienai

Programmēšanas  un robotikas projekts, kura galvenais mērķis ir veicināt programmēšanas, robotikas un digitālo prasmju attēstību dažādās vecuma grupas. Robotikas pulciņa dalībnieki un aktīvie  skolēni veido projektus, sagatavo un vada robotikas darbnīcas pirmskolas bērniem, vecākiem un vecvecākiem, veicinot starppaaudžu sadarbību. Labākie projekti prezentēti skolas izdtādē.

Kurs von code.org

Activities | 2026-03-02

Kurs von code.org

Der umfangreiche Kurs umfasst die Informatik- und Programmierkonzepte aus mehreren Kursen

Ankara Girişimcilik Zirvesi

Activities | 2026-03-02

Ankara Girişimcilik Zirvesi

Gençbizz Lise Girişimcilik etkinliği. Artplanet olarak orada.yız      

The Very Hungry Caterpillar 2.0

Activities | 2026-03-01

The Very Hungry Caterpillar 2.0

Bu görevde, robotumuzu Çok Aç Tırtıl'a dönüştüreceğiz! Amaç, tırtılın büyüyüp kelebeğe dönüşebilmesi için yiyeceğini bulmasına yardımcı olmak. Oyun matının üzerinde, çeşitli meyvelerin dağıtılacağı tırtılın bahçesi oluşturulacak. Buradaki zorluk, robotu hikayenin doğru sırasına uyarak her bir meyveyi hareket ettirip "yemesi" (üzerinde durması) için programlamaktır. 

Pixel mural

Activities | 2026-03-01

Pixel mural

Students were divided into two groups. One group was working with papers and the other group was working with markers. The Group that worked with paper, cut the paper in small blocks, and colored it like in instructions. The other Group colored with markers and they really enjoyed working together.

The Very Hungry Caterpillar 2.0

Activities | 2026-03-01

The Very Hungry Caterpillar 2.0

In this mission, we will transform our robot into the Very Hungry Caterpillar! The goal is to help the caterpillar find its snack so that it can grow and transform into a butterfly. On the mat, the caterpillar's garden will be created, where various fruits will be distributed. The challenge is to program the robot to move and "eat" (stop on) each fruit, respecting the correct order of the story.&n

„Robotukas vykdo komandą“

Activities | 2026-03-01

„Robotukas vykdo komandą“

Tikslas: Supažindinti vaikus su programavimo pagrindais – seka, komandomis, kryptimis. Priemonės:     Kilimėlis su langeliais      Rodyklių kortelės: ⬆️ ⬇️ ⬅️ ➡️     Vienas žaislas (robotukas)     „Tikslas“ – nueiti iki kito robotuko.  Žaidimo tikslas - pasiekti žaislą ar pažymėtą vietą.

Şubat ayı kodlama etkinliği

Activities | 2026-03-01

Şubat ayı kodlama etkinliği

Şubat ayında Eric Carle nin  ' Horoz dünyayı görmeye Çıktı' kitabı okundu. Kitap hakkında sohbet edildikten sonra verilen kodlama etkinliği sayfasında okları uygun yönlere doğru yapıştırarak kodlama çalışmasını tamamladılar./ In February, Eric Carle's book 'The Rooster Went Out to See the World' was read. After discussing the book, they completed the coding a

Baby bear what do you see Book January month Code Activity

Activities | 2026-02-28

Baby bear what do you see Book January month Code Activity

In January, Eric Carle's book, "What Do You See, Baby Bear?", was read. After discussing the book, they completed a coding activity by pasting the arrows in the appropriate directions on the provided coding activity page.

Today iş monday kode Activity

Activities | 2026-02-28

Today iş monday kode Activity

In December's activity, after Eric Carle's book "Today is Monday" was read to the children, they completed a coding activity by sequencing the numbered chapters of the book cover.

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