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Activities | 2026-09-30
Backpack for School
An initiative fun navigation game to kick off our eTwinning Project "Backpack of Life". Students help Scratchy the Cat select and pick all the useful items in his backpack on his way to school. https://scratch.mit.edu/projects/1222845264 https://padlet.com/chleontari1_1/backpack-for-life-eu-code-week-2025-activities-blkhx8jljtru7msf
Activities | 2026-09-30
Code Week w bibliotece - kodowanie z bohaterami baśni i bajek
Otwarte zajęcia edukacyjne z nauczycielami i uczniami przedszkoli oraz klas I-III szkoły podstawowej. Czytanie opowiadania "Narysuj mi bajkę" połączone z zabawami w kodowanie z użyciem: maty do kodowania, kolorowych kubeczków, sylwet baśniowych bohaterów, figur geometrycznych, zakodowanych puzzli, gier karcianych z postaciami z bajek, gier interaktywnych oraz kodów QR.
Activities | 2026-09-30
Start Digital
StartDigital is a free educational program designed to help young people and adults develop essential digital and financial literacy skills for today’s economy. The initiative is implemented by the Foundation for Development in the Republic of Moldova under the aegis of the Orange Foundation and is delivered across seven regional learning hubs throughout the country. The program targets individual
Activities | 2026-09-30
FabLab Repair Café
FabLab Repair Café is a hands-on, interactive event where participants bring small broken or incomplete items and explore how they can be repaired using digital fabrication tools or basic manual equipment. It also offers access to FabLab spaces within the Orange Digital Center, where participants can use available tools and equipment—such as screwdrivers, soldering irons, or more a
Activities | 2026-09-30
Unplugged Kodlama
e-Twinning ile Okula Dönüş haftası kapsamında okulumuzda Codeweek süreci boyunca unplugged kodlama yarışması düzenlenecektir. Yarışmaya katılan öğrencilerimiz hafta boyunca kendilerine verilen unplugged etkinlik kağıtlarını tamamlayacaklardır.
Activities | 2026-09-30
STEMCYCLE-G2B REGEN: ECOSCYCLE 2026 IoT Future Classroom Lab
Within the eTwinning project STEMCYCLE-G2B REGEN, vocational high-school students will present and explore the IoT-based ECOSCYCLE study developed for TEKNOFEST 2026 through the Future Classroom Lab (FCL) approach. The activity is organised around the six FCL learning zones. In Investigate, learners identify the environmental problem and interpret sensor data. In Create and Develop, they examine E
Activities | 2026-09-30
Тайна
Под формата на настолни игри учащите ще трябва да "открият" алгоритми за кодиране и криптиране на данни, да разгадаят тайно съобщение и да кодират свое съобщение, което само получателят да може да разчете. На финала те ще трябва да докажат, че откритите от тях алгоритми са коректни и да ги опишат в обобщен вид.
Activities | 2026-09-30
Okul öncesi Unplugged Kodlama
Okul Öncesi öğrencilerimiz ile birlikte okula dönüş yolu konulu bilgisayarsız kodlama çalışması yaptık.
Activities | 2026-09-30
Kodlamalardayiz
Farkindalilik acisindan kodlama nedir nasil yapilir sorulari uzerine farkindalilik ve bilinclendirme kapsaminda bir cok ornek uygulama yapacagiz. 5. Ve 6. Sinif ogrencilerimizle yapacagimiz etkinlikler sanat ana temasi uzerinden gidecektir.
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