EU Code Week
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#Code4SID2026-Digital Safety on the Internet

Activities | 2026-02-02

#Code4SID2026-Digital Safety on the Internet

During this EU Code Week session, we are turning internet safety into a hands-on coding challenge! Using the British Council's "Five Internet Safety Tips", we will show students that staying safe online is just like following a well-written code. This is an "unplugged" activity. What we will do: The Privacy Filter: We’ll start by identifying "top secret" data—things like home addresses

Digitālā māksla: Video sveiciena izveide

Activities | 2026-02-02

Digitālā māksla: Video sveiciena izveide

Digitālās mākslas nodarbībā skolēni veidos video sveicienu, izmantojot tiešsaistes izstrādes vides PosterMyWall pamata darba rīkus. Skoēn apgūst video MP4 konvertēšanu mūzikas MP3 failā, tā pievienošanu video sveicienam, kā arī citu elementu pievienošanu no interneta vides.

Országos Méh-Ész Logikai Verseny I. forduló

Activities | 2026-02-02

Országos Méh-Ész Logikai Verseny I. forduló

Részvétel az Országos Méh-Ész Logikai Verseny I. fordulóján

Programiram uz AI

Activities | 2026-02-02

Programiram uz AI

U sklopu projekta učenici 4. razreda upoznali su se s osnovama programiranja kroz kreativne i problemske zadatke uz podršku alata temeljenih na umjetnoj inteligenciji. Cilj aktivnosti bio je razvijati logičko razmišljanje, sposobnost rješavanja problema, digitalne kompetencije i razumijevanje načina na koji tehnologija “razmišlja”. Učenici su radili u vizual

Safer internet day - Plant kindness, grow friendship

Activities | 2026-02-02

Safer internet day - Plant kindness, grow friendship

Within the etwinning project Plant Kindness Grow friendship we will celebrate Safer Internet Day by discussing safe web browsing. The children will then program with the help of arrows, coordination systems, read QR  codes, use PixelArt, make drawings and solve a Kahoot.

Országos Méh-Ész Logikai Verseny gyakorlófeladat

Activities | 2026-02-02

Országos Méh-Ész Logikai Verseny gyakorlófeladat

Részvétel az Országos Méh-Ész Logikai Verseny gyakorlófeladatának megoldásában

Renewable energy sources

Activities | 2026-02-01

Renewable energy sources

They have an imaginary character who has to discover the sources of energy. Using arrows, they draw a path to move and reach the star where there a riddle and they have to discover which renewable source it is.  

Do you want to be my friend?

Activities | 2026-02-01

Do you want to be my friend?

Online safety

Ο κύκλος του νερού

Activities | 2026-02-01

Ο κύκλος του νερού

Δραστηριότητα εκπαιδευτικής ρομποτικής με Bee-Bot με θέμα τον κύκλο του νερού. Τα π&alph

Od robotka do igre: kako algoritmi oživijo Scratch

Activities | 2026-02-01

Od robotka do igre: kako algoritmi oživijo Scratch

Učni scenarij je namenjen učencem 6. razreda in poteka v treh šolskih urah. Učenci skozi izkustveno učenje najprej spoznajo pojem algoritma brez uporabe računalnika, kjer sami prevzamejo vlogo robotov in programerjev. Nato pridobljeno razumevanje prenesejo v vizualno programsko okolje Scratch, kjer ustvarjajo preproste animacije in programe. Poseben poudarek je na razvijanju algoritmičnega

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