EU Code Week
Home
Search results

Find what inspires you

Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

290184 Results

Doga Dostu Robot Görevde

Activities | 2026-10-20

Doga Dostu Robot Görevde

Dash robotlar ile  geri dönüşüm yolculuğu

ŽIRAFKOBOTÍCI

Activities | 2026-10-20

ŽIRAFKOBOTÍCI

Naši elektráci si spomenú na to, že všetko, čo sa potrebovali naučiť, sa naučili už v materskej škole. 

Skaičių ir patirčių algoritmai

Activities | 2026-10-20

Skaičių ir patirčių algoritmai

Vaikai lavins loginį ir matematinį mąstymą, dėmesio koncentraciją, atmintį, problemų sprendimo bei savarankiško veikimo gebėjimus. Mokysis planuoti veiksmus, laikytis instrukcijų, suprasti seką ir dėsningumą. Sensorinis gamtinių medžiagų tyrinėjimas skatins smalsumą, pažinimo džiaugsmą ir kūrybiškumą. Vaikai patirs, kad programavimo pradmenų galima mokytis žaidžiant, tyrinėjant ir ku

Strong MAN/WOMAN

Activities | 2026-10-20

Strong MAN/WOMAN

Sila "kódérov"má byť nie len v mysli ale aj v svaloch.

Sietiari v sieti 2026

Activities | 2026-10-20

Sietiari v sieti 2026

Aj sietiari sa môžu pri konfigurácii chytiť do siete.

Mobilné Mappky

Activities | 2026-10-20

Mobilné Mappky

Naučíme všetkých ako sa robia mobilné aplikácie.

Zakódovaná hodina 2026

Activities | 2026-10-20

Zakódovaná hodina 2026

Celá škola si opäť vyskúša šifrovanie a zapoja sa nielen žiaci a učitelia, ale všetci zamestnanci školy.

Prompt Engineering in Fairytales

Activities | 2026-10-20

Prompt Engineering in Fairytales

Fifth-grade students will learn the basic rules for writing prompts—descriptions used to generate images—within an AI tool (Perchance AI Image Generator), and will also learn how to provide a signature for an AI-generated image. The students will generate images of fairy-tale characters, then describe these images to one another and try to identify the characters. This activity will be

Prompt Engineering in Fairytales

Activities | 2026-10-20

Prompt Engineering in Fairytales

Fifth-grade students will learn the basic rules for writing prompts—descriptions used to generate images—within an AI tool (Perchance AI Image Generator), and will also learn how to provide a signature for an AI-generated image. The students will generate images of fairy-tale characters, then describe these images to one another and try to identify the characters. This activity will be

Life Skills in Action: AutoDraw Activity

Activities | 2026-10-20

Life Skills in Action: AutoDraw Activity

Within the scope of our eTwinning project "Life Skills in Action: Penpal Exchange", our students will participate in a fun and creative Code Week activity. They will use the AI-powered web tool "AutoDraw" to draw simple objects related to our project theme, such as letters, envelopes, and daily life items. This activity aims to introduce students to basic Artificial Intelligence concepts while dev

Still have a question?