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Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

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Using Atollo IZZI Digital Learning Materials in Teaching Students with Difficulties

Activities | 2026-11-06

Using Atollo IZZI Digital Learning Materials in Teaching Students with Difficulties

Profil Klett held a webinar in Croatian on inclusive digital learning materials created for mathematics and ICT. The webinar was held as part of the Atollo project, creating a link between the two EU projects. Atollo IZZI digital materials were presented to special education teachers and primary school teachers, feedback was positive. https://www.facebook.com/ProfilKlettSkolskiPortal/posts/nakon-i

Inclusive Digital Education Webinar in Croatian  - Atollo project

Activities | 2026-11-06

Inclusive Digital Education Webinar in Croatian - Atollo project

Sonja Alimović from the Faculty for Rehabilitation and Education Sciences held a webinar on Inclusive Digital Education in Croatian as part of the Atollo project. The webinar was organised by Profil Klett as part of the Atollo project, creating a link between two EU projects. Teachers gained practical knowledge and advice on inclusive digital education. https://www.facebook.com/ProfilKlettSkolskiP

Web Programming for Nature with Female Engineer of the Year 2024

Activities | 2026-11-06

Web Programming for Nature with Female Engineer of the Year 2024

Female Engineer of the Year 2024 Lada Kovjanić held a workshop talking about her career pathway at Tehnička škola Ruđera Boškovića with students. The main topic was web programming, students learned about basic code to design a website and designed their own websites related to nature and protection of the environment. The workshop was organised by Profil Klett, initiative Female Eng

Bee bot activity

Activities | 2026-11-06

Bee bot activity

During this activity, 5-year-old students were introduced to coding through a short explanation and a fun role-play activity. One person pretended to be a robot that could not understand our language, so the students had to give clear instructions, or “code,” to guide the robot. The students were then divided into two groups. In the first activity, they listened to a Maltese word, ide

Pixel Art- Unplugged Activity

Activities | 2026-11-06

Pixel Art- Unplugged Activity

Seven-year-old students were introduced to coding through a role-play activity, where they had to give instructions to “code” a robot. They then watched a short video provided by CodeMonkey to further develop their understanding of coding. Afterwards, the students worked in pairs and used coordinates to draw the robot displayed on the board.

Pixel Art- Unplugged Coding Activity

Activities | 2026-11-06

Pixel Art- Unplugged Coding Activity

Seven-year-old students were introduced to coding through a role-play activity, where they had to give instructions to “code” a robot. They then watched a short video provided by CodeMonkey to further develop their understanding of coding. Afterwards, the students worked in pairs and used coordinates to draw the robot displayed on the board.

Schools of the future

Activities | 2026-11-06

Schools of the future

At the “Schools of the Future” event organized as part of Code Week, students will explore the role of technology and coding in education by designing the school of the future they envision. Throughout the event, they will utilize their creativity, enhance their problem-solving skills, and enjoy a fun learning experience.

„Miško gyvūnėlių takeliais“

Activities | 2026-11-06

„Miško gyvūnėlių takeliais“

Rudeniniame fone vaikai tyrinėjo miško gyvūnėlių (ežiuko, voveraitės, lapės, meškiuko) trafaretus, apvedžiojo juose pavaizduotas linijas, stebėjo jų formas ir mokėsi jas įvardyti: tiesi, vingiuota, banguota, zigzaginė linija, spiralė. Lavino pastabumą, smulkiąją motoriką, atmintį ir loginį mąstymą.

„Linijų kūrėjai – kuriu iš gamtos“

Activities | 2026-11-06

„Linijų kūrėjai – kuriu iš gamtos“

Vaikai iš įvairių priemonių ir gamtinės medžiagos – pagaliukų, akmenukų, vielučių bei kitų medžiagų – savarankiškai kūrė skirtingas linijas: tiesias, banguotas, spiralines ir zigzagines. Eksperimentavo su medžiagomis, ieškojo kūrybinių sprendimų, lavino kūrybiškumą, pastabumą, erdvinį suvokimą ir loginį mąstymą.

„Linijų ir vingelių pasaulis“

Activities | 2026-11-06

„Linijų ir vingelių pasaulis“

Vaikai dėliojo įvairias linijas: tiesią liniją, spiralę, banguotą liniją ir zigzagą. Susipažino su jų formomis, mokėsi įsiminti ir įvardyti pavadinimus, stebėjo, atpažino ir lygino linijas. Lavino atmintį, pastabumą ir loginį mąstymą.

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