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Activities | 2026-10-21
Objetos de aprendizaje - PC
Implementación de Objetos de Aprendizaje y actividades desconectadas en Infantil.
Activities | 2026-10-21
Robot Rescue
Simple steps to play: 1. Download the game file onto the classroom computer. 2. Double-click the file to open it in Chrome or Edge. 3. Connect the interactive whiteboard. 4. Tap Full Screen 5. Ask the children to use the arrows to move the robot. 6. Tap Run Code to see the robot move. The game has 4 levels: Level 1:Find the Star Level 2: Avoid the Obstacles &nb
Activities | 2026-10-21
Bebras Computational Thinking Practice Challenge
Learning Outcomes The following learning outcomes were targeted: I am able to break down a complex problem into smaller, meaningful parts. I am able to distinguish relevant information from irrelevant information. I am able to create and follow a sequence of steps to solve a problem. I am able to explain the reasoning behind a proposed solutio
Activities | 2026-10-21
From play to life
From play to life etwinning projemiz kapsamında öğrencilerle basit düzey kodlama etkinliği gerçekleştirildi.
Activities | 2026-10-21
Blok Tabanlı Uyguluma Etkinliği
Kodla Büyü platformundaki hazırlanmış olan Codeweek etkinliklerinin yapılması
Activities | 2026-10-21
3D Tasarım ve Baskı
Kod haftası kapsamında 9. sınıf öğrencileriyle beraber bir 3d baskısı için dosya oluşturup ve baskısını alacağız. Bunun için Tinkercad programını kullanacağız . Daha sonra okul bünyesinde bulunan Creality K1C 3d yazıcıyı kullanmayı öğreneceğiz.
Activities | 2026-10-21
Birlikte Oyna, Kodla, Üret 2026
Bu etkinlik “Oyna, Kodla, Üret” ana tema kapsamında yapılmaktadır. Blok tabanlı kodlamada "Olaylar" (Events) ve "Döngüler" (Loops) mantığını müzik ve hareketle birleştirerek eğlenceli bir şekilde öğrenmek.
Activities | 2026-10-21
Coding and AI in the Innovative Classroom
As part of EU Code Week, our students took part in an engaging coding activity in our Innovative Classroom, using Scratch and artificial intelligence (AI) tools. The activity aimed to improve students’ computational thinking, creativity, digital literacy and problem-solving skills. Through hands-on tasks, students explored coding with Scratch and discovered how AI can support learning and cr
Activities | 2026-10-21
Bebras
As part of the Bebras programme, students were granted the opportunity to go through the 2025 Bebras challenge to foster their critical thinking and computational thinking skills.
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