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5th World Conference on Multidisciplinary Research & Innovation (WCMRI)

Activities | 2026-06-11

5th World Conference on Multidisciplinary Research & Innovation (WCMRI)

The scope of the 5th World Conference on Multidisciplinary Research & Innovation (WCMRI) encompasses a wide range of research areas, including but not limited to engineering, technology, sustainability, social sciences, and healthcare. The conference will address pressing global challenges, explore innovative solutions, and encourage cross-disciplinary discussions to foster collaborative advan

YAPAY ZEKA SİHİRBAZLARI

Activities | 2026-06-11

YAPAY ZEKA SİHİRBAZLARI

yapay zeka oyunları  

22 APRIL EARTH DAY

Activities | 2026-06-11

22 APRIL EARTH DAY

Se hace un diccionario sobre biodiversidad en el proyecto de etwinning Gren Lands con el código  cw26-22aprilearthday    

Meow-ssion possible: Coding Compliments: Follow the Path to Kind Words

Activities | 2026-06-11

Meow-ssion possible: Coding Compliments: Follow the Path to Kind Words

In this collaborative Code Week activity, schools form an international chain of kindness. Each participating school creates a positive compliment for the next partner school, such as “You have wonderful ideas,” “You are great collaborators,” or “Your artwork is amazing.” To reveal the hidden compliment, the receiving school must follow a coded route created by

Meow-ssion: Coding the Word KINDNESS

Activities | 2026-06-11

Meow-ssion: Coding the Word KINDNESS

In this collaborative Code Week activity, schools work together to help a robot cat discover the letters of the word KINDNESS. Each school participates in a shared coding chain. The first school creates a challenge-route using arrows and directional commands. The next school follows the route with the robot cat and places the first letter of the word. Then, that school creates a new route challeng

Meowssion Possible: Coding with the 6 Paws Method

Activities | 2026-06-11

Meowssion Possible: Coding with the 6 Paws Method

In this Code Week activity, students explore how to support a newcomer at school through coding, collaboration, and social-emotional learning. The activity is based on the “6 Paws Method”, a simple problem-solving and communication framework: 1️⃣ Stop → 2️⃣ Breathe → 3️⃣ Speak → 4️⃣ Listen → 5️⃣ Find a Solution → 6️⃣ Reconnect The scenario focuses on a new cat

Meow-ssion possible Scenes

Activities | 2026-06-11

Meow-ssion possible Scenes

In this activity, students explored everyday challenges and social situations that children may encounter at school, at home, or in their interactions with peers. Using collaborative word clouds, they identified key elements, emotions, characters, and situations that reflect common problems in their daily lives. Based on the selected keywords, students generated visual scenes with Artificial Intel

CatMap Teachers

Activities | 2026-06-11

CatMap Teachers

As an introductory Code Week activity, teachers use Artificial Intelligence (ChatGPT) to creatively transform themselves into cat characters. Each participant creates a short presentation introducing their "teacher-cat" persona, their school, and their project team. After creating their cat identities, participants collaborate to build a shared CatMap, where every teacher-cat is placed according t

Programmierworkshop in Zusammenarbeit mit der HTL Grieskirchen

Activities | 2026-06-11

Programmierworkshop in Zusammenarbeit mit der HTL Grieskirchen

In Zusammenarbeit mit einer Lehrerin von der HTL Grieskirchen fand in den beiden 1.Klassen ein Workshop zum Einstieg in die Welt des Programmierens statt. Dabei durften die SuS unter Anleitung auf ihrem eigenen Laptop mit Programmen wie studio.code.org und scratch.mit.edu verschiedene Aufgaben bearbeiten und lösen.

If - then game

Activities | 2026-06-10

If - then game

Lesson Procedure 1. Introduction (5 minutes) The teacher asks students: What do you do if it starts raining? What do you do if you are hungry? What happens if your alarm clock rings? The teacher writes some answers on the board. Examples: If it rains, then I take an umbrella. If I am hungry, then I eat. If my alarm rings, then I wake up. The teacher explains: “Computers make decisions in

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