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Activities | 2026-02-26
Забавна игра во Canva
Со учениците од второ одд.креиравме забавна игра за множење со броевите 2,5,и 10 на апликацијата canva cod . Учениците преку интерактивна игра лесно го усвоија множењето. Играта имаше и натпреварувачки карактер кој уште повеќе им беше интересно на учениците.
Activities | 2026-02-26
Digi4school
Die Schulbücher wurden in digi4school eingespielt und können online genutzt werden (3 Klassen).
Activities | 2026-02-26
Robotik-Werkstatt
Schwerpunkt Lego-Mindstorms EV3 und BBC Microbit. Im Sinne des Konzepts "Denken lernen, Probleme lösen" und zur Unterstützung des wunderbaren Spiel-Potenzial der Kinder geben wir Gelegenheit, grundlegendes Wissen zu erwerben (E-V-A, Sensoren & Aktoren, Zusammenspiel von Mechanik, HW und SW, ...) und vor allem selbst - im Team - Lösungen zu entwickeln und zum Probieren. Von November 2025 bis Apri
Activities | 2026-02-26
Ιστορία Υπολογιστών & Τεχνητής Νοημοσύνης: Από τον Άβακα στο Micro:bit
Ένα εκπαιδευτικό ταξίδι στην Ιστορία της Πληροφορικής και την Τεχνητή Νοημοσύνη περιμένει μαθητές 10-16 ετών στο Μουσείο! Μέσα από διαδραστικές δραστηριότητες, από τον άβακα έως το BBC Micro:bit, οι μαθητές ανακαλύπτουν πώς εξελίχθηκαν οι υπολογιστές και προγραμματίζουν οι ίδιοι, ζωντανεύοντας το μέλλον της τεχνολογίας. Γενικές Πληροφορίες: Διάρκεια Εκπαιδευτικού Προγράμματος: 3 ώρες (9.00 – 12.00
Activities | 2026-02-25
Digital Leadership and Resilience in STEM: The Bamboo Mindset Workshop
This activity focuses on empowering educators to become digital leaders by integrating innovative STEM methodologies with social-emotional learning. Inspired by our 'The Bamboo Mindset Kit' project, the session explores how to foster student well-being and resilience while navigating the digital landscape. The workshop provides hands-on experience in: Developing high-quality digital educational
Activities | 2026-02-25
Coding and Multiplication
Students are divided into pairs. One student in each pair draws a card with a product and must guide their partner to the correct number located in one of the 24 squares in a grid by giving directions (for example, one square forward, three squares to the right, etc.). When the student reaches the correct square, they must say which factors produce that product. For each correct answer, th
Activities | 2026-02-25
Авантура по координати на лавиринтот
На часот по математика тргнавме на мала авантура во светот на координатите, а потоа продолживме и по патот на лавиринтот, каде сакавме да видиме колку можеме да се ориентираме во просторот, дали некогаш кога ќе наидеме на препрека знаеме да отидеме по друг пат и повторно да дојдеме до целта! Замислете дека овој лавиринт е мапа на богатство, а ние сме истражувачи. За да го пронајдеме богатст
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