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Activities | 2026-10-15
Dot Coding Challenge
Activity description: To celebrate International Dot Day, pupils will take part in a playful Dot Coding Challenge. Children will observe different 3×3 grid cards containing colorful dots and recreate each pattern on an empty grid by placing colored dots in the correct positions. Starting with simple patterns and gradually moving to more complex ones, children will develop visual attention, s
Activities | 2026-10-15
Bringing Dot Day 2026 to Life with Quiver Augmented Reality
As part of the celebration of Dot Day 2026, students will explore creativity, art, and digital technology through the use of the Quiver augmented reality application. The activity will begin with students coloring a specially designed Dot Day picture, expressing their imagination through colors, patterns, and personal artistic choices. Once their artwork is complete, students will use the Quiver
Activities | 2026-10-15
Programuj, mysli, tvor, dosiahni: Code Week Fest na ZŠ POH Snina
Európsky týždeň programovania na ZŠ POH v Snine. Našu novú učebňu informatiky premeníme na zážitkový IT festival, kde sa hlavnej úlohy zhostia žiacki mentori. Svojim spolužiakom ukážu svet moderných technológií, robotiky a logiky hravou a interaktívnou formou. Návštevníci festival
Activities | 2026-10-15
Rysowanie z robotem Photon
Uczniowie klasy 6 staną przed wyzwaniem wykonania rysunku domku dla robota Photon. Domek ten musi być narysowany przez samego robota, którego trasa przejazdu zostanie dokładnie zaprogramowana (programowanie blokowe). Photon będzie musiał narysować go za jednym przejazdem, bez odrywania pisaka od planszy.
Activities | 2026-10-15
Sayıların Şifresini Çöz "Bölünebilme Algoritmaları"
Etkinliği yapmadaki amacımız öğrencilerin bölünebilme kurallarını kullanarak algoritma oluşturma, algoritmik düşünme , problem çözme ve hata ayıklama becerilerini geliştirmek. Etkinlik başlangıcında çocuklara; Dedektifler bugün matematik dünyasında gizlenmişbir şifreyi çözmeniz gerekiyor. Önünüzde üzerinde
Activities | 2026-10-15
Akıllı Kartlı Okul Turnikesinden Geçme Algoritması
BAŞLA - OKUL GİRİŞİNDEKİ TURNİKEYE YAKLAŞ - ÖĞRENCİ KARTINI OKUYUCUYA GÖSTER - EĞER kartın okul veri tabanında kayıtlıysa TURNİKE KİLİDİNİ AÇ VE GEÇİŞE İZİN VER, DEĞİLSE sesli uyarı verip turnikeyi kilitli tut - BAHÇEYE GİR - BİTİR. Amaç: Okullarda ve toplu taşıma alanlarında kullanılan akıllı kart (RFID) sistemlerinin arka plandaki sorgulama ve erişim kontrol
Activities | 2026-10-15
AI for My Dream School: Reimagining Learning Spaces
In this collaborative international EU Code Week initiative, students from partner schools across Europe use Generative AI and prompt engineering to redesign their physical learning environments. Identifying areas in need of modernization—such as labs, libraries, courtyards, common spaces, or maybe just an empty wall—student teams transform original photos into sustainable, inclusive,
Activities | 2026-10-15
Code for the Green Homeland: Smart Forest Simulation
A large coordinate plane (X and Y axes) is drawn on the classroom floor, or the grid tiles in the classroom are used. One student acts as the "Robot," while another acts as the "Commanding Engineer." The engineer gives directional commands to their classmate using arrows (e.g., "Move 3 units right, move 2 units up, and plant the sapling card"). This activity will help students grasp coding
Activities | 2026-10-15
Create Mobile Prototype
Öğrencilerimiz okul kantini sipariş uygulaması ,atık geri dönüşüm takip uygulaması ...vb birbirine linkle bağlı Giriş Ana sayfa Detay olarak üç sayfalık bir mobil arayüz prototipi tasarlayacaklar
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