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eTwinning ile Okula Dönüş

Activities | 2026-09-20

eTwinning ile Okula Dönüş

5.Sınıf öğrencilerimiz ile code week haftasında algoritma uygulamasını deneyimledik. Hem eğlenceli hem öğreticiydi bizim için.

Codeweek ile Okula Dönüş

Activities | 2026-09-20

Codeweek ile Okula Dönüş

eTwinning konulu kodlama etkinliği

I Design My Own Math Game: Game Design with Scratch

Activities | 2026-09-20

I Design My Own Math Game: Game Design with Scratch

Design Your Own Math Game with Scratch In this hands-on workshop, students at Pursaklar Science and Art Center (BİLSEM) move from playing a math game to designing one. The session starts with a short, browser-based game that helps children build number sense by placing numbers on a number line. Students play it, then analyze how it works: how hints are given, how feedback is delivered, and what ke

eTwinning ile Okula Dönüş

Activities | 2026-09-20

eTwinning ile Okula Dönüş

21-25 Eylül tarihleri arasında, İl Millî Eğitim Müdürlüğümüzün yönlendirmesi doğrultusunda ve eTwinning çalışmaları kapsamında gerçekleştireceğimiz “Okula Dönüş” etkinliğimiz ile öğrencilerimizin yeni eğitim-öğretim yılına keyifli, yaratıcı ve motive edici bir başlangıç yapmalarını amaçlıyoruz

CODE4GIRLS and GIFTED STEM

Activities | 2026-09-20

CODE4GIRLS and GIFTED STEM

Yatılı bölge ortaokulunda eğitim gören kız öğrenciler ile dezavantajlı öğrencilerin kodlama, yaratıcı düşünme, yapay zekâ, robotik ve dijital üretim becerilerini geliştirmek amacıyla dört saatlik uygulamalı bir STEM ve dijital beceri geliştirme etkinliğidir.  Projenin temel hedefi, öğrencilerin dijital teknolojileri yalnızca tüketen bireyler olmaktan çıkarak kodlayan, tasarlayan, problem çözen ve

AI for Oceans

Activities | 2026-09-20

AI for Oceans

In this lesson, students of all ages gain an introductory experience with coding and computer science in a safe and supportive environment. First, students try to clean up the ocean by classifying objects as “fish” or “not fish.” They are then asked to expand their training dataset to include other marine life found in the ocean. In the second part of the activity, students

Gumball Play Lab

Activities | 2026-09-20

Gumball Play Lab

In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Star Wars: Building a Galaxy With Code (Blockly)

Activities | 2026-09-20

Star Wars: Building a Galaxy With Code (Blockly)

In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has two versions. This version uses drag-drop blocks and works best for students on mobile devices without keyboards, younger students, and international students. It is recommended for ages 6+. A JavaScript version is also available. For older stude

Keep On Dancing (2018)

Activities | 2026-09-20

Keep On Dancing (2018)

In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners of all ages but does require reading. This activity requires sound as the tool was built to respond to music.

Hello World: Space

Activities | 2026-09-20

Hello World: Space

In this lesson, students will learn the basics of computer science by programming in Sprite Lab. Sprite Lab is a tool you can use to build imaginative and fun projects. Students will learn to create and animate sprites and make them interactive using events. There are multiple versions of this lesson. Each version teaches the same concepts but features different images to appeal to different stude

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