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Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

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Medien-Parcours

Activities | 2026-10-23

Medien-Parcours

Bock auf eine Challenge? In den Herbstferien warten fünf Stationen auf dich und deine Freunde: Bringt den intelino-Zug auf den richtigen Kurs, knackt knifflige Rätsel, meistert die Deepfake- und Green-Screen-Hürde und programmiert den Ozobot zum Tornado. Am besten kommt ihr im kleinen Team - denn gemeinsam eine Mission zu schaffen, Knobeln und gemeinsam die Ferienzeit verbringen macht einfach mehr

¡SIGUEME!

Activities | 2026-10-23

¡SIGUEME!

Actividad de pensamiento algorítmico y secuenciación de la Hora del Código de Canarias

Innovation Day

Activities | 2026-10-23

Innovation Day

“Innovation Day at the Pyramid” is a one-hour educational and interactive visit designed for students in grades 6–8, conceived as a short but meaningful journey into the world of technology, creativity, and digital learning. The activity is organized by JA Albania in collaboration with TUMO Tirana, as part of the Code 4 Europe initiative. A key part of the experience includes han

Innovation DAY

Activities | 2026-10-23

Innovation DAY

“Innovation Day at the Pyramid” is a one-hour educational and interactive visit designed for students in grades 6–8, conceived as a short but meaningful journey into the world of technology, creativity, and digital learning. The activity is organized by JA Albania in collaboration with TUMO Tirana, as part of the Code 4 Europe initiative. A key part of the experience includes han

Ethics Day and Digital Literacy

Activities | 2026-10-23

Ethics Day and Digital Literacy

As part of European Code Week, students participated in an educational activity focused on ethics, digital responsibility, and the role of technology in modern society. The activity aimed to raise awareness of ethical behavior both in everyday life and in the digital world. Students discussed important topics such as online respect, privacy, data protection, cyberbullying, artificial intelligence,

Programiranje uz LEGO Education SPIKE

Activities | 2026-10-23

Programiranje uz LEGO Education SPIKE

Aktivnost: Programiranje uz LEGO Education SPIKE – robot biciklist i robotska ruka Učenici su programirali robota biciklista i robotsku ruku u aplikaciji LEGO Education SPIKE. Slaganjem programskih blokova određivali su slijed naredbi kojima su upravljali pokretima modela. Pokretali su programe, promatrali kako modeli izvršavaju zadane naredbe te provjeravali i po potrebi prilagođaval

Arduino Escape Room

Activities | 2026-10-23

Arduino Escape Room

Arduino Escape Room is an interactive, hands-on workshop where students explore the basics of programming, electronics, and computational thinking through an exciting escape room challenge. Using an Arduino UNO microcontroller and the Arduino IDE programming environment, students will complete a series of interactive challenges that involve connecting electronic components, building simple circuit

mBlock (Algoritmadan Yapay Zekaya ve Robotik Kodlamaya)

Activities | 2026-10-23

mBlock (Algoritmadan Yapay Zekaya ve Robotik Kodlamaya)

 mBlock (Algoritmadan Yapay Zekaya ve Robotik Kodlamaya) Uygulama Şekli: Scratch altyapısını temel alan ancak robotik sistemler ve yapay zeka eklentilerini destekleyen mBlock programı incelenmiştir. Kazanımlar: 8. sınıf öğrencileri başta olmak üzere, blok kodlama ile fiziksel sistemlerin (Arduino, mBot vb.) nasıl kontrol edilebileceği ve nesnelerin interneti/yapay zeka blokların

Grammar Debugging

Activities | 2026-10-23

Grammar Debugging

It's an ELT activity for debugging sentences on Simple Present Tense. Students will be able to realize mistakes and write correct forms of the sentences. It can enhance code writing and correcting in algorithmys and students' awereness in language. Also it develops correct prompt writing skills.

Rize Mİlli Eğitim Müdürlüğü 2026 Kod Haftası Etkinliği

Activities | 2026-10-23

Rize Mİlli Eğitim Müdürlüğü 2026 Kod Haftası Etkinliği

Etkinliğimiz, "Kodla, Oyna, Üret" vizyonunu adım adım hayata geçirmek üzere tasarlanmıştır: Kodla: Öğrenciler, blok tabanlı kodlama araçlarıyla mantıksal düşünme, problem çözme ve algoritma kurma adımlarını öğrenir. Oyna: Tasarladıkları oyunları arkadaslarıyla oynayarak test eder; kullanıcı deneyimini gözlemler ve hataları (bug) tesp

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