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Activities | 2026-02-19
AGRICOLTURA DIGITALE E TECNOLOGIE 4.0
Pianificazione dei campi in software Agricolus professional e costruzione del percorso personale per calcolo metrico, stima degli indici vegetativi, spettrofotometria aerea e rilevazione degli indici multispettrali per valutare lo stato di stress idrico nelle piante. Sensoristica multispettrale. Software per drone da cui attraverso fotogrammetria aerea costruire e calcolare l' indice vegetativo e
Activities | 2026-02-19
10 Steps Robot Challenge
Activity: “10 Steps Robot Challenge” Age: 1st gradeSubject: English (with basic coding skills)Theme: 10th Day of School / Number 10 + Code WeekDuration: 25–35 minutes Learning Goals Learn and use simple English vocabulary (actions, numbers 1–10). Practice counting to 10. Develop early coding skills (following a sequence, giving commands). Encourage teamwork and movement.
Activities | 2026-02-19
Help the Bee-bot to find it's future job
Οι μαθητές και οι μαθήτριες της Γ-Δ τάξης αποφάσισαν να συμμετέχουν σε ένα κοινό &p
Activities | 2026-02-19
Safe Internet Day
Οι μαθητές της Α και Β τάξης του σχολείου θέλοντας να γιορτάσουν την ημέρα ασφ&al
Activities | 2026-02-19
Valorizzazione della Patata di Siracusa: sostenibilità, identità territoriale e comunicazione
Attività di digitalizzaine e revisione delle ricerce condotto in autonomia dagli studenti
Activities | 2026-02-19
3D-Druck im Warenkunde-Unterricht
In zwei Abschlussklassen der Handelsakademie bzw. des Aufbaulehrgangs wurde von Frau Prof. Susanne Gruber im Warenkunde-Unterricht die Technologie des 3D-Druckes eingesetzt. Die SuS erlernten: - Grundlagen des Grafikdesigns - Gestaltung eigener Werkstücke mit Tinkercad - Grundlagen des 3D-Druckes - Grundlagen der Kunststofftechnologie - Herstellen einer Druckdatei - Druckausgaben auf einem 3
Activities | 2026-02-18
Το Bee-Bot σε Αποστολή Ασφαλούς Διαδικτύου
Δημιούργησα ένα επιτραπέζιο ταμπλό χωρισμένο σε τετράγωνα διαστάσεων 15×15 εκ. Σε &omic
Activities | 2026-02-18
Ο ΚΥΚΛΟΣ ΤΟΥ ΝΕΡΟΥ
Ο ΚΥΚΛΟΣ ΤΟΥ ΝΕΡΟΥ Στο νηπιαγωγείο μας αυτό το διάστημα στα πλαίσια των &Epsil
Activities | 2026-02-18
Code Carnival: Creating Games, Masks and Stories with Programming
This is is a creative EU Code Week activity that introduces students to coding through a colorful carnival theme. Depending on their age, students design simple games and interactive stories, create pixel art using code, and experiment with encoding and decoding secret messages using carnival symbols. Through these playful and hands-on activities, students develop computational thinking, pra
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