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Activities | 2026-09-20
AI for Oceans
In this lesson, students of all ages gain an introductory experience with coding and computer science in a safe and supportive environment. First, students try to clean up the ocean by classifying objects as “fish” or “not fish.” They are then asked to expand their training dataset to include other marine life found in the ocean. In the second part of the activity, students
Activities | 2026-09-20
Gumball Play Lab
In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.
Activities | 2026-09-20
Star Wars: Building a Galaxy With Code (Blockly)
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has two versions. This version uses drag-drop blocks and works best for students on mobile devices without keyboards, younger students, and international students. It is recommended for ages 6+. A JavaScript version is also available. For older stude
Activities | 2026-09-20
Keep On Dancing (2018)
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners of all ages but does require reading. This activity requires sound as the tool was built to respond to music.
Activities | 2026-09-20
Hello World: Space
In this lesson, students will learn the basics of computer science by programming in Sprite Lab. Sprite Lab is a tool you can use to build imaginative and fun projects. Students will learn to create and animate sprites and make them interactive using events. There are multiple versions of this lesson. Each version teaches the same concepts but features different images to appeal to different stude
Activities | 2026-09-20
Robotik Malzemelerini Tanıyalım
Robotik ve Kodlama ders içeriğinde kullanılacak malzemelerin genel tanıtımı yapılmıştır.
Activities | 2026-09-20
International Dot Day
To celebrate International Dot Day, pupils will take part in a playful Dot Coding Challenge. Children will observe different 3×3 grid cards containing colorful dots and recreate each pattern on an empty grid by placing colored dots in the correct positions. Starting with simple patterns and gradually moving to more complex ones, children will develop visual attention, spat
Activities | 2026-09-20
European Day of Languages
We will celebrate the European Day of Languages by organising a fun colour coding activity. Following a simple colour code, the children will discover and colour the European Day of Languages logo. Through this playful unplugged coding activity, they will develop logical thinking, attention and coding skills while celebrating linguistic and cultural diversity in Europe.
Activities | 2026-09-20
eTwinning ile Okula Dönüş Robot Rota Kodlama
eTwinning ile Okula Dönüş Robot Rota Kodlama eTwinning ile Okula Dönüş – Robot Rota Kodlama Etkinliği Öğrencilerimiz, “eTwinning ile Okula Dönüş” etkinlikleri kapsamında robot rota kodlama çalışması gerçekleştirdi. Belirlenen başlangıç ve bitiş noktaları arasında robotun doğru yolu takip edebilmesi için yön ve ha
Activities | 2026-09-20
eTwinning ile Okula Dönüş Renkli Kare Kodlama
Renkli Kare Kodlama Etkinliği Öğrencilerimiz, verilen renk kodlarını ve yönergeleri takip ederek kareleri doğru renklerle boyadı ve gizli görseli ortaya çıkardı. Bu eğlenceli etkinlikle dikkat, yönerge takip etme, algoritmik düşünme ve problem çözme becerilerini geliştirdiler. Renklerle kodladık, düşündük ve keşfettik!&nbs
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