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Activities | 2026-02-21
Conference on ICT in Education: From Teachers for Teachers
1st Teacher Conference on ICT in Education, from teachers for teachers. The conference is open to all teachers in Cyprus, with three main presentations by academics on AI in Education, and 3 parallel sessions, each featuring three presentations of good practices by in-service teachers. Main page of conference: https://edutechcy.org
Activities | 2026-02-21
IoT Weather Station
Teacher training on IoT in education, based on Micro:bit devices. Teachers use the Micro:bit with humidity, temperature sensors and wifi module, to take measurements and send data to an online platform. Then, they will use that data to predict weather patterns.
Activities | 2026-02-21
IoT for schools: creating an automated gardening system with BBC Micro:bit devices
Teacher training event on programming BBC Micro:bit devices to create an automated school gardening system, using various sensors, such as soil humidity sensor, and devices such as the wifi module and a water pump. Teachers will learn to program on MakeCode and then assemble the basic components of the system, to provide water to the soil when little to no moisture is found. Then, all the da
Activities | 2026-02-21
BBC Micro & The ARM Story, told by Sophie Wilson & Dr Steve Furber
The Cyprus Computer Museum, in collaboration with the British High Commission in Cyprus, is organising a special public event featuring two of the most influential figures in the history of modern computing: Dr Sophie Wilson and Dr Steve Furber. When: Tuesday, 25 February, from 18:00 to 20:00, Where: Cyprus Computer Museum | STEM Education Center https://maps.app
Activities | 2026-02-21
etwinning projektas
During Safer Internet Week, our students participated in interactive activities focused on digital safety, responsible AI use, and critical thinking. We discussed how to protect personal data, recognize fake news, and understand the environmental impact of digital technologies. Through creative STEM tasks, discussions, and game-based learning, students developed digital citizenship skills and lear
Activities | 2026-02-20
#Code4SID2026 - Safe Internet Day Kahoot Quiz
As part of our eTwinning project, students from different European countries collaborated to create a comprehensive digital quiz. Each partner school contributed questions regarding internet safety, netiquette, and basic algorithmic logic to a shared Kahoot game. During this live session, students compete internationally, practicing their digital citizenship skills and learning how real-time data
Activities | 2026-02-20
Bojenje po brojevima
Pricali smo o dobrim i losim stranama interneta i napravili plakat.Zatim su deca dobila logički zadatak da stampani materijal boje po brojevima.
Activities | 2026-02-20
il dieci in codifica e decodifica
L'attività svolta sul quaderno di tecnologia, ha previsto la trasposizione grafica del concetto numerico della decina attraverso la tecnica della pixel art. In una prima fase, è stata individuata una figura guida all'interno del gruppo classe a cui è stato affidato il compito di fornire le coordinate spaziali e i margini d'azione sul foglio. Successivamente, attraverso una det
Activities | 2026-02-20
Stay Safe Online
In small groups of 4, students with share opinions and brainstorm on the dangers one can find when going online and the tools we have to prevent us from those dangers. The main and most important ideas will be written on the board. Using this information, students will create a poster to raise awareness on these dangers and also providing tips to surf the web safely.
Activities | 2026-02-20
AGRICOLTURA DIGITALE E TECNOLOGIE 4.0
Visione di un video agricoltura 4.0. Lavori di gruppo su device utilizzabili in agricoltura 4.0 in lingua di inglese.
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