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Un semplice Segnalibro ... eppure...

Activities | 2026-06-03

Un semplice Segnalibro ... eppure...

Al termine dell'anno scolastico, la proposta di realizzare un segnalibro da colorare su entrambi i lati, ritagliare e successivamente plastificare costituisce un'attività ludico-didattica complessa, capace di unire lo sviluppo psicomotorio ai fondamenti del pensiero computazionale attraverso l'approccio del "coding unplugged", ovvero senza l'ausilio di schermi. Dal punto di vista dello svil

Coding my music and dance

Activities | 2026-06-03

Coding my music and dance

Coding My Music or Dance Using Numbers   As part of our Mathematics, Digital Technologies, and Creative Arts curriculum, students will participate in a hands-on coding activity called "Coding My Music or Dance Using Numbers." During this activity, learners will explore how patterns, sequences, and numbers can be used to represent musical rhythms or dance movements.   Using a block-based

Julian's Computer Science Monthly Club

Activities | 2026-06-03

Julian's Computer Science Monthly Club

The aim is to provide a unique, high-level opportunity and space for those with an aptitude to flourish

Kopie von Unverbindliche Übung Programmieren (Microbit)

Activities | 2026-06-03

Kopie von Unverbindliche Übung Programmieren (Microbit)

Kennenlernen von grundlegenden Prinzipien der Programmierung Umgang mit einer Programmierumgebung (microbit)

Lehrgang Digitale Grundbildung

Activities | 2026-06-03

Lehrgang Digitale Grundbildung

1 Kollege des Europagymnasium nimmt am Hochschullehrgang teil

Einsatz von digitaler Technologien im Textilen Werkunterricht : Stickmaschine, Computerprogramm '"turtlestitch" Plotter, 3D-Drucker

Activities | 2026-06-03

Einsatz von digitaler Technologien im Textilen Werkunterricht : Stickmaschine, Computerprogramm '"turtlestitch" Plotter, 3D-Drucker

Kinder lernen mit digitalen Technologien umzugehen, einfache Programmierung/Codierung mithilfe von Turtlestitch.org; Verwendung computergesteuerter Geräte wie Stickmaschine und Plotter

Journey to Betlehem with Ozobot

Activities | 2026-06-02

Journey to Betlehem with Ozobot

This was an activity where the children got to use the Ozobots. After listening to the story of the birth of Jesus , from the Annunciation to the visit of the Three Kings, the children sequenced pictures to retell the story. They then created a route from Nazareth to Bethlehem, which the Ozobot successfully followed.

The Adventure Continues! Preparatory Class B Back in the IT Lab

Activities | 2026-06-02

The Adventure Continues! Preparatory Class B Back in the IT Lab

The excitement was through the roof today! Our young programmers from Preparatory Class B at the "Octav Băncilă" National College of Art, Iași returned to the IT lab for their second lesson on code.org. While the first visit was all about getting familiar with the tools, this time the children took it to the next level. With growing confidence, their little fingers flew across mice and keyboards,

Little Programmers with Big Ideas at the "Octav Băncilă" National College of Art, Iași!

Activities | 2026-06-02

Little Programmers with Big Ideas at the "Octav Băncilă" National College of Art, Iași!

Artistic creativity meets technology! The enthusiastic students of Preparatory Class B have officially stepped into the digital universe, starting their very first introductory programming lessons on code.org. Through play, logic, and boundless curiosity, these little ones are learning algorithmic thinking, solving coded "missions," and sharpening their problem-solving skills. For them, screens ar

Mokausi progarmuoti

Activities | 2026-06-02

Mokausi progarmuoti

  Priešmokyklinukai dalyvavo „Code Week“ veikloje KTU universitete Europos programavimo savaitės „Code Week“ metu priešmokyklinio ugdymo grupės „Pelėdžiukai“ vaikai dalyvavo edukacinėje veikloje „Discover Digital“, vykusioje Kauno technologijos universitete (KTU). Mažieji turėjo galimybę susipažinti su skaitmeninių technologijų pas

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