to Wednesday, October 16, 2024 5:00 PM
Alketa Bajrami
Open in-person activity
English
"Shaban Demiraj" Rruga Damian Humariti, Vlorë, Albania
Create your Own Google Logo and bring it to life using code. Make the Google letters dance, tell a story or create a game. In this activity, students will use a popular programming language designed for kids called Scratch. Scratch was created by MIT and its block-based interface is easy for beginners to understand. Students will have a chance to modify the Google Logo and program each letter with a variety of animations and special effects to create their own unique logo. Students can unleash their creativity and also learn the basics of coding with this simple activity that is perfect for beginners.
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Secondary school
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Basic programming concepts
Longitude: 19.468554
Latitude: 40.481508
Geoposition: 40.481508,19.468554
Nearby upcoming activities:

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.
In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

ΒΙΩΜΑΤΙΚΗ ΥΠΟΛΟΓΙΣΤΙΚΗ ΔΡΑΣΤΗΡΙΟΤΗΤΑ
Τα παιδιά αναμένεται να υλοποιήσουν δραστηριότητα καλλιεργείας υπολογιστικής σκέψης , κατά την οποία τα παιδιά ακολουθώντας οδηγίες , με το σώμα τους.
Η δραστηριότητα θα γίνει χωρίς την χρήση επιδαπέδιου ρομποτικού συστήματος.

Κινουμε στο χωρο
Τα παιδιά αναμένεται να πραγματοποιηθούν δραστηριοτητα καλλιέργειας υπολογιστική σκέψης κατά την οποία τα παιδιά κινούνται με το σώμα τους ακολουθώντας οδηγίες. Η δραστηριοτητα θα γίνει χωρίς χρήση επιδαπεδιου ρομποτικού συστηματος