to Friday, November 29, 2024 9:35 AM
Computational Thinking- Events, Effect blocks and introducing Repeat forever Loop
Open in-person activity
English
Triq Simpson, Il-Marsa, MRS, MLT
ICT Primary year 4
Students create their own game by using different events, effect blocks and loops. We will use basic scratch for this activity from the https://studio.code.org/. Goals for activities (Year 4):
- to improve programming skills
- to improve logical thinking
- to improve ability to create a sequence of events
- to learn about events
- to learn about repeat forever loop
- to learn about behaviour and effect blocks
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Primary school
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Basic programming concepts
Playful coding activities
Visual/Block programming
Game design
Nearby upcoming activities:
Computational Thinking in Sequence order
ICT lesson Year 1 & 2:
Creating a story from the images shown - moving from one image to another.
We will use the Photon Robot - Photon Joystick (using just arrows) and Photo Draw (block code).
Goals for activities (Year 1 & Year 2):
- to improve robot controlling skills
- to improve attention span
- to improve visual memory
- to improve eye-hand coordination
- to develop logical thinking skills
Introducing Sprites and Events
ICT primary - Year 3
Students create their own game using sprites and events (in block code mode). We will use basic scratch for this activity from the https://studio.code.org/. Goals for activities (Year 3):
- to improve programming skills
- to improve logical thinking
- to improve ability to create a sequence of events
- to learn about sprites
- to learn about events
Computational Thinking - Introducing Functions, iterations and conditional statements
ICT Primary Year 5
Students create their own game by using different functions, if then (conditional statements), loops and sequence of events. We will use basic Minecraft for this activity from the https://studio.code.org/. Goals for activities (Year 5):
- to improve programming skills
- to improve logical thinking
- to improve ability to create a sequence of events
- to learn about functions
- to learn about loops
- to learn about if then (conditional statements)
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