to Thursday, October 31, 2024 8:42 AM
2nd pre-primary school Ierapetra
Open in-person activity
English
Kyprou 29, 722 00, Ierapetra, GRC
In this activity through the game we will get to know which are the forms of entertainment through time, that we will deal with in our eTwinning program: "The Evolution of Entertainment". On a cardboard we will create a track with squares on which we will place the cards with the forms of entertainment in different historical time. Children randomly pressing the button from the wordwall app (in which we have created a wheel) will see which card they need to be guided to and think about what they need to do and which arrows to use to get to the correct card. Older toddlers, who may have practiced coding, can be asked to find the shortest path to the goal. The track can also be drawn on the ground (in the classroom with tape or in the yard with chalks) and the children, in pairs, will try to complete their mission. One child will be the robot and the other child will be the guide, who with appropriate instructions will guide the robot to the goal. (To complete this activity cards with the forms and darts will be printed in a larger size). In order for the child-robot to move forward, the driver will tap it lightly on the back. Every hit will also mean a step. For a right turn, the right arm will hit, while for a left turn, the left arm. To move in reverse, he will tap the forehead as many steps as he wants to take. When he reaches his goal he touches both hands in attention. (Moves may vary and children in each school may decide on different moves to reach their goal). The activity is completed after all missions have been completed. Schools that have the bee-bot may use it to complete the activity. Collaborating schools will post their actions in a collaborative presentation on genially. Editing link will be shared with affiliate members.
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Pre-primary education
Primary school
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Basic programming concepts
Unplugged activities
Playful coding activities
Longitude: 25.735685
Latitude: 35.010384
Geoposition: 35.010384407365,25.735685036395
Nearby upcoming activities:

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

R2-ROBOT avoiding obstacles (2PS-E1)
Fifth-grade E12 class students (ages 10–11) are creating robotic projects using the Arduino-based microcontroller and the R2-ARD:icon robotics kit. In this course, they will learn to control a robotic car and program it to avoid obstacles. The car should detect an obstacle and smoothly maneuver around it, then continue moving in the original direction.
This activity is an interdisciplinary activity part of the "From Mythology to Space" project.
They are using the MIND+ block coding platform along with:
-the Arduino UNO extension
-the Greek S1 extension from STEM EDUCATION

Kodladık öğrendik, kodlattık öğrettik
Lise öğrencilerimizin Almanca öğrenirken modern kodlama tekniklerini öğrenmeleri ve bunu da dil edinim sürecine yedirmeleri hedeflenmektedir.Bunun için kodlayarak ve eğlenerek dil öğrenme araçları ve içerikleri geliştirme çalışmaları yapılacaktır.Akabinde de geliştirdikleri bilgisayarlı ve bilgisayarsız kodlama çıktıları 6-8 yaş arasındaki öğrenci gruplarında dil öğretim aracı olarak kullanılacaktır.
Bu plan,
-Hem küçük yaştaki çocukların hem de lise öğrencilerinin kodlama ve dil öğrenim süreçlerine katkıda bulunur.
-Öğrenci gruplarının sosyal ve bilişsel becerileri geliştirmelerine olanak sağlar.
-Faydalılık yönünden sosyal çalışma, süreçler bakımından bilimsel uygulamalar kategorisinde yürütülür.