Learning about how AI might help migratory birds - part of Across the Skies eTw Project 2024-2025

From Monday, October 7, 2024 12:00 AM
to Friday, November 15, 2024 7:00 AM

St. Benedict College, Secondary School, Kirkop & eTwinning

Invite-only online activity

English

St. Benedict College, Secondary School, Kirkop

This activity is part of an eTwinning Project called Across the Skies, between Sept '24 and May '25.

During this activity, students will learn about:

- what is AI

- how AI and other emerging technologies can help save the environment

- students will need to reflect and come up with an idea of how to use AI to safeguard migratory birds, especially Owls.

 

 

    Secondary school
    Artificial intelligence Motivation and awareness raising

Nearby upcoming activities:

Computational Thinking in Sequence order
Mon, Oct 14, 2024 9:25 AM

ICT lesson Year 1 & 2:

Creating a story from the images shown - moving from one image to another.
We will use the Photon Robot - Photon Joystick (using just arrows) and Photo Draw (block code).

Goals for activities (Year 1 & Year 2):

  • to improve robot controlling skills
  • to improve attention span
  • to improve visual memory
  • to improve eye-hand coordination
  • to develop logical thinking skills

 

Introducing Sprites and Events
Mon, Oct 14, 2024 9:30 AM

ICT primary - Year 3

 

Students create their own game using sprites and events (in block code mode).  We will use basic scratch for this activity from the https://studio.code.org/.   Goals for activities (Year 3):

  • to improve programming skills
  • to improve logical thinking
  • to improve ability to create a sequence of events
  • to learn about sprites
  • to learn about events
Events, Effect blocks and introducing Repeat forever Loop
Mon, Oct 14, 2024 9:35 AM

ICT Primary year 4

Students create their own game by using different events, effect blocks and loops. We will use basic scratch for this activity from the https://studio.code.org/.   Goals for activities (Year 4):

  • to improve programming skills
  • to improve logical thinking
  • to improve ability to create a sequence of events
  • to learn about events
  • to learn about repeat forever loop
  • to learn about behaviour and effect blocks