to Friday, November 15, 2024 7:00 AM
St. Benedict College, Secondary School, Kirkop & eTwinning
Invite-only online activity
English
St. Benedict College, Secondary School, Kirkop
This activity is part of an eTwinning Project called Across the Skies, between Sept '24 and May '25.
During this activity, students will learn about:
- what is AI
- how AI and other emerging technologies can help save the environment
- students will need to reflect and come up with an idea of how to use AI to safeguard migratory birds, especially Owls.
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Secondary school
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Artificial intelligence
Motivation and awareness raising
Nearby upcoming activities:
Code 4 Earth
Description: Students will embark on a hands-on environmental project, applying coding and scientific principles to address real-world challenges. By using devices like Kitroniks and Micro:Bits, students will design and create solutions to environmental problems like drought, acid rain, and pollution. They'll engage in research, experimentation, and teamwork to develop innovative models that promote sustainability. Through this project, students will develop essential skills in coding, problem-solving, and environmental awareness.
Key Activities:
- Research and Analysis: Students will investigate environmental issues and gather data.
- Coding and Design: Using Kitroniks and Micro:Bits, students will create programs to monitor environmental conditions and implement solutions.
- Model Creation: Students will design and build physical models using recyclable materials.
- Presentation: Students will present their projects and explain their solutions to a wider audience.
Learning Outcomes:
- Develop coding skills and problem-solving abilities.
- Understand the scientific method and its application to real-world problems.
- Gain knowledge of environmental issues and sustainable practices.
- Enhance teamwork and collaboration skills.
- Develop critical thinking and creativity.
SALTELLANDO CON ...
Programmazione e costruzione insieme agli alunni di una cavalletta tramite lego con LEGO SPIKE
M.C. ESCHER: fascino, mistero e pensiero computazionale
Dopo aver riflettuto ed essersi scervellati attorno a tutti i rompicapi prospettici e concettuali di Maurits Cornelis Escher, si stampa in più copie un pattern base che ricorda un'opera dell'artista - Lizard. le lucertole - da colorare in doppio colore. Le tessere poi, dovranno combaciare perfettamente per riprodurre un quadro magico fatto di illusione ottica, dinamismo e simmetria.
Un inganno ai nostri occhi!