to Friday, October 20, 2023 1:00 PM
6th Primary school, Nea Ionia, Athens, Greece
Open in-person activity
Greek
Sikelianou Angelou, 142 33, Nea Ionia, GRC
Learning Objectives:
1. Introduction to Basic Programming Concepts: Students will be introduced to fundamental programming concepts such as algorithms, sequencing, and problem-solving in a fun and engaging way.
2. Enhancing Critical Thinking: The activity will encourage students to think critically, analyze patterns, and make decisions based on logic.
3. Teamwork and Communication Skills: Cody Roby promotes teamwork and communication as students collaborate to create and solve coding challenges together.
4. Fine Motor Skills Development: Through hands-on manipulation of cards, students will refine their fine motor skills and hand-eye coordination.
5. Confidence Building: Successfully completing challenges and solving problems will boost students' confidence and self-esteem.
Activities:
Materials Needed:
- Cody Roby Activity Cards (Prepared in advance)
- A designated play area (e.g., classroom floor or a clear space)
- A timer (optional)
Activity 1: Introduction to Cody Roby (15 minutes)
- Start by introducing Cody Roby to the students. Explain that Cody Roby is a robot who needs their help to move around and complete tasks.
- Show them a sample Cody Roby Activity Card and discuss its components: the starting point, arrows, and the goal.
- Place a Cody Roby Card on the floor and invite a student to act as Cody Roby while following the arrows to reach the goal.
- Encourage the students to take turns being Cody Roby, and ensure everyone understands the basic concept.
Activity 2: Sequence Building (20 minutes)
- Divide the class into small groups of 3-4 students each.
- Distribute a set of Cody Roby Activity Cards to each group.
- Challenge each group to create a sequence of cards that will guide Cody Roby from the starting point to the goal.
- Emphasize the importance of placing the cards in the correct order to achieve the goal.
- Allow the groups to take turns presenting their sequences, and have the rest of the class follow the instructions using a physical Cody Roby (a student acting as Cody Roby).
- Discuss the results and encourage students to make adjustments if their sequences did not work.
Activity 3: Problem-Solving Challenges (20 minutes)
- Introduce more complex Cody Roby Activity Cards with obstacles and forks in the path.
- Provide each group with a new set of cards that includes these challenges.
- Challenge the students to work together to solve the more intricate Cody Roby puzzles.
- Encourage them to discuss different strategies, consider multiple solutions, and collaborate effectively.
- Set a timer for this activity to add an element of urgency and excitement.
Evaluation:
Formative Assessment:
- During the activities, observe students' engagement, problem-solving abilities, and teamwork.
- Encourage discussions within the groups and listen for logical reasoning in their decision-making processes.
- Provide feedback and guidance as needed to help them improve their coding sequences and problem-solving skills.
Summative Assessment:
- At the end of the Cody Roby session, assess each student's understanding by presenting them with a challenging Cody Roby puzzle to solve individually.
- Evaluate their ability to sequence the cards correctly and guide Cody Roby to the goal.
- Consider giving them different levels of puzzles based on their progress throughout the activities.
- Additionally, you can ask students to explain the concept of sequencing and how it relates to Cody Roby to gauge their comprehension.
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Primary school
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Unplugged activities
Longitude: 23.758665
Latitude: 38.035275
Geoposition: 38.035274982934,23.758664980418
Nearby upcoming activities:

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Acts to protect the forest!!
Preschool children will participate in a collaborative Bee-Bot activity between two schools, focusing on forest protection actions. This initiative aims to develop algorithmic thinking and programming skills while raising environmental awareness. Using Bee-Bots, digital tools, and creative expression, students will explore key conservation actions such as reforestation, fire prevention, recycling, and wildlife protection.
The activity unfolds in two stages:
- 1st Partner School: Students illustrate a chosen conservation action and upload their artwork to a collaborative Canva presentation.
- 2nd Partner School: Students receive the image, write an English message related to the action, and add it to Canva. They then record an audio message using Blabberize, embedding it into a QR code placed next to the image.
Finally, all contributions will be gathered into a Canva presentation, forming a collaborative interactive game. Through scanning QR codes, students will explore conservation actions while engaging with visual and audio content.
This hands-on activity promotes computational thinking, digital literacy, creativity, and teamwork while fostering an appreciation for forest protection.
The activities will be published in a collaborative padlet, the link of which will be shared with the group members.

Απόδραση από τον κήπο
Προγραμματίζουμε τη Bee-Bot να αποφύγει εμπόδια που αντιπροσωπεύουν λουλούδια ή έντομα για να αποδράσει από έναν κήπο.O κήπος αποτυπώνεται σε μια πίστα -χαλάκι ΒΕΕΒΟΤ. Αυτή η δραστηριότητα δημιουργήθηκε ως μέρος του EU Code Week Local Training που διοργανώνεται από τους επικεφαλής Leading Teachers της Ευρωπαϊκής Εβδομάδας Κώδικα στην Αθήνα.