to Friday, October 20, 2023 1:00 PM
6th Primary school, Nea Ionia, Athens, Greece
Open in-person activity
Greek
Sikelianou Angelou, 142 33, Nea Ionia, GRC
Learning Objectives:
1. Introduction to Basic Programming Concepts: Students will be introduced to fundamental programming concepts such as algorithms, sequencing, and problem-solving in a fun and engaging way.
2. Enhancing Critical Thinking: The activity will encourage students to think critically, analyze patterns, and make decisions based on logic.
3. Teamwork and Communication Skills: Cody Roby promotes teamwork and communication as students collaborate to create and solve coding challenges together.
4. Fine Motor Skills Development: Through hands-on manipulation of cards, students will refine their fine motor skills and hand-eye coordination.
5. Confidence Building: Successfully completing challenges and solving problems will boost students' confidence and self-esteem.
Activities:
Materials Needed:
- Cody Roby Activity Cards (Prepared in advance)
- A designated play area (e.g., classroom floor or a clear space)
- A timer (optional)
Activity 1: Introduction to Cody Roby (15 minutes)
- Start by introducing Cody Roby to the students. Explain that Cody Roby is a robot who needs their help to move around and complete tasks.
- Show them a sample Cody Roby Activity Card and discuss its components: the starting point, arrows, and the goal.
- Place a Cody Roby Card on the floor and invite a student to act as Cody Roby while following the arrows to reach the goal.
- Encourage the students to take turns being Cody Roby, and ensure everyone understands the basic concept.
Activity 2: Sequence Building (20 minutes)
- Divide the class into small groups of 3-4 students each.
- Distribute a set of Cody Roby Activity Cards to each group.
- Challenge each group to create a sequence of cards that will guide Cody Roby from the starting point to the goal.
- Emphasize the importance of placing the cards in the correct order to achieve the goal.
- Allow the groups to take turns presenting their sequences, and have the rest of the class follow the instructions using a physical Cody Roby (a student acting as Cody Roby).
- Discuss the results and encourage students to make adjustments if their sequences did not work.
Activity 3: Problem-Solving Challenges (20 minutes)
- Introduce more complex Cody Roby Activity Cards with obstacles and forks in the path.
- Provide each group with a new set of cards that includes these challenges.
- Challenge the students to work together to solve the more intricate Cody Roby puzzles.
- Encourage them to discuss different strategies, consider multiple solutions, and collaborate effectively.
- Set a timer for this activity to add an element of urgency and excitement.
Evaluation:
Formative Assessment:
- During the activities, observe students' engagement, problem-solving abilities, and teamwork.
- Encourage discussions within the groups and listen for logical reasoning in their decision-making processes.
- Provide feedback and guidance as needed to help them improve their coding sequences and problem-solving skills.
Summative Assessment:
- At the end of the Cody Roby session, assess each student's understanding by presenting them with a challenging Cody Roby puzzle to solve individually.
- Evaluate their ability to sequence the cards correctly and guide Cody Roby to the goal.
- Consider giving them different levels of puzzles based on their progress throughout the activities.
- Additionally, you can ask students to explain the concept of sequencing and how it relates to Cody Roby to gauge their comprehension.
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Primary school
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Unplugged activities
Longitude: 23.758665
Latitude: 38.035275
Geoposition: 38.035274982934,23.758664980418
Nearby upcoming activities:
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Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)
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Ηλεκτρονικό σκάκι
Συνεχίζει η εκμάθηση των φιγούρων και των κινήσεων μετά από το επιδαπέδιο σκάκι στην αυλή του σχολείου στην αίθουσα των υπολογιστών με τις δραστηριότητες του https://lichess.org/
Οι μαθητές θα αποθηκεύσουν τις φιγούρες στο σκάκι και τις κινήσεις που έχουν τη δυνατότητα να κάνουν κάθε πιόνι χωριστά σε ένα διαφορετικό περιβάλλον του υπολογιστή του. Θα δοκιμάσουν τις γνώσεις που έμαθαν παίζοντας στο επιδαπέδιο σκάκι της αυλής.
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Απόδραση από τον κήπο
Προγραμματίζουμε τη Bee-Bot να αποφύγει εμπόδια που αντιπροσωπεύουν λουλούδια ή έντομα για να αποδράσει από έναν κήπο.O κήπος αποτυπώνεται σε μια πίστα -χαλάκι ΒΕΕΒΟΤ. Αυτή η δραστηριότητα δημιουργήθηκε ως μέρος του EU Code Week Local Training που διοργανώνεται από τους επικεφαλής Leading Teachers της Ευρωπαϊκής Εβδομάδας Κώδικα στην Αθήνα.