Exploring AI in the classroom - EU CODE WEEK CHALLENGES / Make a chatbot

Exploring AI in the classroom - EU CODE WEEK CHALLENGES / Make a chatbot

From Thursday, October 5, 2023 8:30 AM
to Friday, October 20, 2023 2:00 PM

1st Arsakeio Senior High School of Psychico

Open in-person activity

glezou@gmail.com

Greek

Αρσάκειο, Αρσάκη 1, Παλαιό Ψυχικό, Ελλάδα

"Exploring AI in the classroom" eTwinning project 2023-2024   

 https://school-education.ec.europa.eu/en/etwinning/projects/exploring-ai-classroom  

https://school-education.ec.europa.eu/en/networking/projects/157257

 

EU CODE WEEK CHALLENGES Make a chatbot https://codeweek.eu/challenges/chatbot

    Secondary school Other (see description)
    Playful coding activities Visual/Block programming Artificial intelligence Motivation and awareness raising Promoting diversity

Longitude: 23.777345
Latitude: 38.015969
Geoposition: 38.015969,23.777345

Nearby upcoming activities:

Computer Gaming and AI
Mon, Sep 30, 2024 11:32 AM

αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Morse code
Tue, Oct 8, 2024 1:47 PM

Secret message for Primary school, Secondary school, Pre-primary education and High school students.

When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)
Tue, Apr 1, 2025 12:20 PM

Students of the 5th grade will use  Google Teachable Machine to create and train a ML model to recognize flower colors (purple, red, and yellow). They then will import the model into PictoBlox and programmed servo motors connected to an Arduino-based microprocessor to move a cardboard bee and a cardboard butterfly based on the color recognized by the camera.

The main goal is to raise awareness about the role of bees and butterflies as pollinators, while also encouraging student interest in technology and programming.

Microprocessor: S1 Arduino-based, Polytech

Google Teachable Machine