to Friday, October 27, 2023 2:00 PM
1st Arsakeio Senior High School of Psychico
Open in-person activity
Greek
Αρσάκη 1, Ψυχικό 154 52, Ελλάδα
"Exploring AI in the classroom" eTwinning project 2023-2024 https://school-education.ec.europa.eu/en/etwinning/projects/exploring-ai-classroom
https://school-education.ec.europa.eu/en/networking/projects/157257
Exploring AI history and activities
https://view.genial.ly/6108f244c9b5e70de0ed3128
https://view.genial.ly/60240a4ff027f70d932888ac/
Free experimentation with AI apps e.g.
https://www.bing.com/images/create
https://www.autodraw.com/
https://quickdraw.withgoogle.com/
https://sites.research.google/versebyverse/
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Secondary school
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Art and creativity
Artificial intelligence
Motivation and awareness raising
Longitude: 23.777644
Latitude: 38.014451
Geoposition: 38.014451,23.777644
Nearby upcoming activities:

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Morse code
Secret message for Primary school, Secondary school, Pre-primary education and High school students.

When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)
Students of the 5th grade will use Google Teachable Machine to create and train a ML model to recognize flower colors (purple, red, and yellow). They then will import the model into PictoBlox and programmed servo motors connected to an Arduino-based microprocessor to move a cardboard bee and a cardboard butterfly based on the color recognized by the camera.
The main goal is to raise awareness about the role of bees and butterflies as pollinators, while also encouraging student interest in technology and programming.
Microprocessor: S1 Arduino-based, Polytech
Google Teachable Machine