to Friday, November 25, 2022 12:00 AM
St. Benedict College, Secondary School, Kirkop
Open in-person activity
English
St. Benedict College, Secondary School, Kirkop
This activity is part of an eTwinning Project called Harbourers of The Sea. We want our students to:
- reflect about the positive impacts of technology as regards to marine environment
- enhance collaborative and communicative skills
- learn about coding, AI, AR and VR, how these can help the enviornment
- think about different apps/devices that they would create to help the environment
-
Secondary school
-
Internet of things and wearable computing
Augmented reality
Motivation and awareness raising
Nearby upcoming activities:
Computational Thinking in Sequence order
ICT lesson Year 1 & 2:
Creating a story from the images shown - moving from one image to another.
We will use the Photon Robot - Photon Joystick (using just arrows) and Photo Draw (block code).
Goals for activities (Year 1 & Year 2):
- to improve robot controlling skills
- to improve attention span
- to improve visual memory
- to improve eye-hand coordination
- to develop logical thinking skills
Introducing Sprites and Events
ICT primary - Year 3
Students create their own game using sprites and events (in block code mode). We will use basic scratch for this activity from the https://studio.code.org/. Goals for activities (Year 3):
- to improve programming skills
- to improve logical thinking
- to improve ability to create a sequence of events
- to learn about sprites
- to learn about events
Events, Effect blocks and introducing Repeat forever Loop
ICT Primary year 4
Students create their own game by using different events, effect blocks and loops. We will use basic scratch for this activity from the https://studio.code.org/. Goals for activities (Year 4):
- to improve programming skills
- to improve logical thinking
- to improve ability to create a sequence of events
- to learn about events
- to learn about repeat forever loop
- to learn about behaviour and effect blocks