to Monday, October 24, 2022 12:00 AM
Carmela Bonnici
Invite-only in-person activity
Italian
Via Edmondo De Amicis, 96014, Floridia, Siracusa, ITA
Attraverso Scratch programmeremo con il codice a blocchi una semplice applicazione che permetterà di calcolare il perimetro e l'area del Quadrato.
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Primary school
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Playful coding activities
Visual/Block programming
Longitude: 15.1531
Latitude: 37.090605
Geoposition: 37.09060503267246,15.153100106470802
Nearby upcoming activities:
Code 4 Earth
Description: Students will embark on a hands-on environmental project, applying coding and scientific principles to address real-world challenges. By using devices like Kitroniks and Micro:Bits, students will design and create solutions to environmental problems like drought, acid rain, and pollution. They'll engage in research, experimentation, and teamwork to develop innovative models that promote sustainability. Through this project, students will develop essential skills in coding, problem-solving, and environmental awareness.
Key Activities:
- Research and Analysis: Students will investigate environmental issues and gather data.
- Coding and Design: Using Kitroniks and Micro:Bits, students will create programs to monitor environmental conditions and implement solutions.
- Model Creation: Students will design and build physical models using recyclable materials.
- Presentation: Students will present their projects and explain their solutions to a wider audience.
Learning Outcomes:
- Develop coding skills and problem-solving abilities.
- Understand the scientific method and its application to real-world problems.
- Gain knowledge of environmental issues and sustainable practices.
- Enhance teamwork and collaboration skills.
- Develop critical thinking and creativity.
Europe CodeWeek...per tutto l'anno!
Raccolta di attività dei plessi di San Nicola, Aieta, Praia dell'IC Praia
PIXEL più PIXEL creo lettere
Essendo la classe costituita da bambini di 5 anni, con attività tipo tetrix e con i pixel di cartoncini colorati devono creare lettere. Successivamente con attività unplugged su tappeto coding devono raggiungere le lettere per formare seguendo la sequenza una parola indicata, descrivendo con frecce il percorso eseguito..