to Tuesday, October 11, 2022 4:30 PM
Shkolla "Skënder Libohova"
Open in-person activity
English
Lushnjë, Rrethi i Lushnjës, Fier, ALB
This game main focus is on code reading. After finishing Compute it, you will have a good practice on how a computer reads some code. It will be a useful skill when discovering code written by other people.
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Primary school
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Basic programming concepts
Playful coding activities
Art and creativity
Game design
Motivation and awareness raising
Longitude: 19.705
Latitude: 40.94194
Geoposition: 40.941940000000045,19.70500000000004
Nearby upcoming activities:

Programimi në Scratch.
Do te organizohet nje konkurs midis nxenesve pasi jane realizuar disa ore mesimi mbi perdorimin e Scratch.

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.
In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

ΒΙΩΜΑΤΙΚΗ ΥΠΟΛΟΓΙΣΤΙΚΗ ΔΡΑΣΤΗΡΙΟΤΗΤΑ
Τα παιδιά αναμένεται να υλοποιήσουν δραστηριότητα καλλιεργείας υπολογιστικής σκέψης , κατά την οποία τα παιδιά ακολουθώντας οδηγίες , με το σώμα τους.
Η δραστηριότητα θα γίνει χωρίς την χρήση επιδαπέδιου ρομποτικού συστήματος.