The Princess & The Toad

From Saturday, October 8, 2022 12:00 AM
to Friday, December 23, 2022 12:00 AM

Hz University of Applied Sciences

Open online activity

elli0006@hz.nl

English

Het Groene Woud 1, 4331 NB Middelburg, NLD

The Princess & The Toad has been created in order to engage young students (and especially girls) in coding, by focusing on its creative (rather than its technical) dimension. The Scratch programming language has been chosen as it enables students to concentrate on this creative aspect, without having to worry about the strict syntactic rules associated with most text-based programming languages.

Coding is compared to writing a play. The play analogy not only provides students with an ideal setting in which to engage their creativity, it also builds on the way that the Scratch canvas is actually organised. During this creative process, students are introduced at the same time to some of the key principles and techniques associated with coding. (Students may work individually, in pairs, or in collaboration with parents or mentors).

    Primary school Secondary school
    Playful coding activities Art and creativity Motivation and awareness raising Promoting diversity

Nearby upcoming activities:

Start-to-Code: Creative Programming
Fri, Sep 1, 2023 12:00 AM

Deze workshop zoomt in op het leren programmeren door creatieve, visuele en interactieve objecten te maken binnen een webpagina m.b.v. web technologieën: HTML, CSS en JavaScript.

Lego Spike
Wed, Sep 13, 2023 12:00 AM

Vanaf midden september bieden wij onze leerlingen codeerlessen aan via LEGO Spike essential en LEGO Spike Prime; leerlingen van eerste tot zesde leerjaar bouwen, programmeren hun bouwwerken;

#CodeMakers
Sat, Sep 23, 2023 10:00 AM

Op zaterdagvoormiddag zet je je eerste stappen in coderen.
De kleine Ozobots gehoorzamen aan je commando's en instructies. 
Verken de SCRATCH omgeving en leer een spelletje maken.
Of waag je aan het echte werk en programeer via Ozoblockly de Ozobots.
Maak zelf je eigen robot, robotarm,... en laat hem bewegingen doen die jij geprogrammeerd hebt.