to Saturday, December 4, 2021 12:30 PM
Escola Serafim Leite & IES Playamar
Open in-person activity
Rua de Manuel Luís da Costa 54, 3700-179, São João da Madeira, Aveiro, PRT
This event is part of two erasmus projects (eucraft.eu girlsandboysareprogramming.eu ) where several activities have been programmed for this days mixing Innovation & New technologies( Java, 3d design&print, arduino ....) applied to traditional crafts such us traditional hats industry, crafted pencils , ceramics and others.
Basic programming concepts
Art and creativity
Nearby upcoming activities:
Program an LED Light Show
Students will learn the basics of using the Tinkercad Circuits interface to build a simple battery-powered LED circuit. Next, they will learn how to connect an Arduino to the circuit and program it to blink the LEDs. Finally, they will apply what they learned to make their own LED light show. Students will also learn some best practices for building circuits, and how to debug and troubleshoot their circuits and code. The estimated duration is provided for each part of lesson, giving you the flexibility to adjust as needed. This lesson requires no previous experience with circuits or programming.
Students will be given a challenge about animation. For one month (8 sessions), students will investigate character types, locomotion, movement and scenaries and produce different kind of outputs.
This activity can be adapted to different teaching modalities: online (with everyone connecting from a different laptop), face to face (in a traditional setting with educator and students are in the same place) or hybrid (with some students joining online and some from the classroom.
UNPLUGGED CHRISTMAS TREE
In a first step, they do unplugged activities, making a sheet with an image coding grid to fill in individually, which is necessary for the next step. The second stage is a three-dimensional group work with several tasks spread over small groups. On a cardboard plate, glue white plastic cups in the spaces corresponding to the pixels and, following the already coded grid, fill the cups with paper balls of the respective color. Finally, in the last step of the activity, they move to the plugged activity using Pixilart, to create movement of the image.