Learning music with Microbit

From Sunday, October 17, 2021 12:00 AM
to Thursday, October 21, 2021 12:00 AM

CPI A XUNQUEIRA

Open in-person activity

blmoreno@edu.xunta.gal

English

Avenida Mar, 15500, Fene, A Coruña, Galicia, ESP

LEARNING MUSIC WITH MICROBIT V2.

 

This activity is aimed at Music subject, although it could be worked on others such as Mathematics, Technology or Programming.

 

Levels

This activity is aimed at Secondary school students and the last courses of Primary.

 

What objectives are trying to achieve?

-    The main objective is to practice musical rhythm with students and develop computational thinking.

-      In addition, the mental calculation is worked and the history of programming is reviewed through the chosen song and the previous activity. As it is developed in English, so the students work on vocabulary related to these subjects.

-  Introduce and understand the basic operation of some basic blocks in programming, such as waits, loops and repetitions.

 Duration

2-3 hours depending on the age and previous knowledge of the students.

 

Activity 1: Some history.

"Daisy Bell" was composed by Harry Dacre in 1892. In 1961, the IBM 7094 became the first computer to sing, singing the song Daisy Bell. Vocals were programmed by John Kelly and Carol Lockbaum and the accompaniment was programmed by Max Mathews.

This performance was the inspiration for a similar scene in 2001: A Space Odyssey. Daisy, Daisy, give me your answer do I'm half crazy all for the love of you It won't be a stylish marriage I can't afford a carriage But you'll look sweet upon the seat Of a bicycle built for two.

(If you wish, you can work more about cinema or history of programming history)

https://youtu.be/41U78QP8nBk

https://youtu.be/Yh97FsULbS0

Activity 2: We understand the notes of the score and measure the times.

 

It is important that students know the values of the different musical figures. If they do not know them, we will teach them or remind them (if we consider that they have seen them before).

Activity 3: We programm the Microbit board

Once we have thought about the melody times, we can start programming them with MakeCode.

It consists of adding music programming blocks with the different notes and times. We will set the white ones at 2 beats, the black ones at 1 beat, etc.

 All these blocks are in the music tab 

Before downloading the code to the Microbit, or if we do not have the board, we can check how our composition sounds by clicking the “play” button on the simulated board we have on the left side of the screen.

If you know to see the development of this teaching unit step by step, click on the link:

https://drive.google.com/file/d/11vGR5kVVJUqw5QYpbcppqRCwM2IgjB3a/view?usp=sharing

Other activities

We can enrich this activity by proposing to the students some modifications. For instance:

-      Change the initial button.

-  Draw something on the screen while the song is playing.

-      Program your favourite melody.

 

    Primary school Secondary school
    Basic programming concepts Visual/Block programming

Nearby upcoming activities:

365 days of respect and equality
Sun, Oct 1, 2023 12:00 AM

Objectives

To encourage reflection on the origin of gender violence in social inequality. 

To reflect on the inequality in which women, men and non-binary people are being educated.

Identify and recognize myths, false beliefs, toxic relationships in love relationships between men, women and non-binary people.

To provide times and spaces to share what we think about men, women, ways of loving, what we like, what we don't like....

To recognize the deep link between gender violence and the way we understand couple relationships.

To know the degree of risk of exercising or suffering gender violence.

To provide personal skills for the construction of egalitarian, respectful and cooperative relationships.

To promote a constructive management of emotions and the cooperative resolution of conflicts.

Organization, development and methodology.

To provide teachers and future #professionals with resources that, in a simple way, allow them to know first hand what their students think and feel and how they express it.

Facilitate dialogue around the situations exposed and make us aware of what our students think and think.

To become aware of the audiovisual media: cinema, literature, music and art as transmitters of values and as educational tools and to reflect on the models of femininity and masculinity transmitted through them.

Methodology

The methodology will be based on principles of active and voluntary participation.

Artistic, playful and creative methodologies will also be used.  The creative process allows to deepen on the topics that are addressed in any training action, in this case, around the problem of gender violence, giving the protagonism to the students, encouraging personal expression and involvement, responsibility and self-esteem. Creative methodologies allow sharing feelings, ideas and experiences, learning new skills, working in groups and becoming aware that everyone has something valuable and unique to bring.

As a result of this process, group and generational self-esteem is fostered, promoting awareness and their creative contribution to the

awareness and their creative contribution to the fight against gender violence through the following workshops:

- Obradoiro: "Let's move the story".

- Workshop: "Reality from the other shore".

 8-M Poster Contest

- Business ideas contest to prevent or eradicate gender violence or mitigate its effects.

- Escape room contest on gender violence.

- 3D Printing.

365 Días de Respecto e Igualdade
Sun, Oct 22, 2023 12:00 AM

Objetivos

- Fomentar la reflexión sobre el origen de la violencia de género en la desigualdad social.

-  Dotar de habilidades personales para la construcción de relaciones igualitarias, de respeto y cooperación.

- Fomentar una gestión constructiva de emociones, y la resolución cooperativa de conflictos. Organización, desarrollo y metodología.

-Proporcionar al profesorado y futuros profesional recursos que de una manera sencilla les facilite conocer de primera mano que piensan y sienten sus alumnas y alumnos y como lo expresan.

- Facilitar el diálogo en torno las situaciones expuestas y hacernos conscientes del que pensamos y piensa nuestro alumnado.

- Tomar conciencia de los medios audiovisuales: cine, literatura, música y arte como transmisores de valores y como herramientas educativas y reflexionar sobre los modelos de feminidad y masculinidad transmitidos a través de los mismos.

Metodología

La metodología estará basada en principios de participación activa y voluntaria. También se utilizará metodologías artísticas, lúdicas y creativas. El proceso creativo permite profundizar sobre las temáticas que se aborden en cualquier acción formativa, en este caso, en torno al problema de la violencia de género, dando el protagonismo al alumnado, fomentando la expresión e implicación personal, la responsabilidad y la autoestima. Las metodologías creativas permiten compartir sentimientos, ideas y experiencias, aprender nuevas habilidades, trabajar en grupo y tomar conciencia de que cada cual tiene algo valioso y único que acercar. Como resultado del dicho proceso se fomenta la autoestima grupal y generacional, potenciando la toma de conciencia y su aportación creativa en la lucha contra la violencia de género a través de los siguientes talleres:

- Taller: “Mudemos el cuento”

- Taller: “Realidad desde la otra orilla” Concurso Carteles 8-M

- Concurso Ideas de negocio para prevenir o erradicar la violencia de género o paliar sus efectos.

- Concurso de escape rooms sobre la violencia de género 

- Imprensión 3D.

https://youtu.be/_vjrGmsXoR8?si=NvTuCloAjZPygjJx

Robosteam
Sun, Oct 1, 2023 7:00 AM

Hoje em dia, encontramos problemas que dificultam as nossas vidas, por exemplo alterações climáticas, poluição ambiental, incêndios florestais, etc. Estes problemas reduzem a nossa qualidade de vida. No sentido de ultrapassar estes problemas do século XXI, são necessários estudos para desenvolver ou implementar projetos que visem soluções nas áreas da Engenharia e Matemática. Este projeto visa capacitar os nossos alunos de competências de codificação robótica e implementação de soluções na área STEM (Science, Technology, Engineering e Mathematics). Serão realizadas atividades que envolvam a construção de mecanismos robóticos onde se aplicam conceitos físicos, nomeadamente de forças e energia (ação reação e impulsão), montagem de robots e circuitos elétricos bem como a respetiva programação utilizando linguagens de programação por blocos.