Generation Code: Born at the Library 2017

From Tuesday, October 17, 2017 3:21 PM
to Wednesday, October 18, 2017 3:21 PM

Public Libraries 2020


Rue Wiertz 60, 1047 Bruxelles, Belgium

"Generation Code: Born at the Library" is a 2 day exhibition taking place on 17-18 October at the European Parliament in Brussels. The exhibition will demonstrate the innovative and exciting ways that public libraries from across Europe are offering opportunities for coding and digital making at the heart of their communities. More information is available on the MEP Library Lovers website:

    Other (see description)
    Basic programming concepts Mobile app development Data manipulation and visualisation Robotics Playful coding activities Internet of things and wearable computing 3D printing Augmented reality Promoting diversity
    Brussels Libraries Library European Parliament public libraries

Nearby upcoming activities:

Geomatics on the Move Competition

Fri, Oct 16, 2020 7:00 AM

The European GNSS Agency (GSA) has launched the Geomatics on the Move 2020 competition with the aim of fostering the use of EU satellite programmes Galileo, EGNOS and Copernicus among students, young professionals, entrepreneurs and small and mid-sized businesses (SMEs), to create innovative geomatics applications and solutions across all over Europe. The deadline for submission of ideas is 16 October 2020.

Unplugged proef-programmeer-week

Mon, Oct 19, 2020 9:00 AM

Een Hele week stellen we de turnzaal op vol met leuke unplugged programmeer opdrachten. De verschillende klassen mogen 1a2 lesuren komen proeven van de verschillende activiteiten. Onze opdrachten zijn iedere dag aangepast aan het niveau van de kinderen. We ontvangen kleuters en de hele lagere school. Dit gaan tussen de 35 a 40 klassen zijn van telkens gemiddeld 18 kinderen.

Creating a Fairy Tale Play in Scratch

Mon, Aug 31, 2020 12:00 AM

We have created a play of a fairy tale in Scratch (made up of 8 scenes): Novice participants are walked-through how to put the play together (including all the different Scratch functions), and then invited to 'personalise' the play by changing and adding things. (Participants who are experienced with Scratch can jump straight to the 'personalisation' phase). Alternatively, participants can just use the programme set as an example, and create their own individual play from a blank canvas. The activity will be coordinated online, but the coding activity itself can be undertaken in a classroom setting.