to Wednesday, October 18, 2017 3:21 PM
Public Libraries 2020
Rue Wiertz 60, 1047 Bruxelles, Belgium
"Generation Code: Born at the Library" is a 2 day exhibition taking place on 17-18 October at the European Parliament in Brussels. The exhibition will demonstrate the innovative and exciting ways that public libraries from across Europe are offering opportunities for coding and digital making at the heart of their communities. More information is available on the MEP Library Lovers website: http://meplibrarygroup.eu/index.php/generationcode-2/.
Other (see description)
Basic programming concepts
Mobile app development
Data manipulation and visualisation
Playful coding activities
Internet of things and wearable computing
Nearby upcoming activities:
Geomatics on the Move Competition
Fri, Oct 16, 2020 7:00 AM
The European GNSS Agency (GSA) has launched the Geomatics on the Move 2020 competition with the aim of fostering the use of EU satellite programmes Galileo, EGNOS and Copernicus among students, young professionals, entrepreneurs and small and mid-sized businesses (SMEs), to create innovative geomatics applications and solutions across all over Europe. The deadline for submission of ideas is 16 October 2020.
Mon, Oct 19, 2020 9:00 AM
Een Hele week stellen we de turnzaal op vol met leuke unplugged programmeer opdrachten. De verschillende klassen mogen 1a2 lesuren komen proeven van de verschillende activiteiten. Onze opdrachten zijn iedere dag aangepast aan het niveau van de kinderen. We ontvangen kleuters en de hele lagere school. Dit gaan tussen de 35 a 40 klassen zijn van telkens gemiddeld 18 kinderen.
Creating a Fairy Tale Play in Scratch
Mon, Aug 31, 2020 12:00 AM
We have created a play of a fairy tale in Scratch (made up of 8 scenes): https://scratch.mit.edu/studios/26721603/ Novice participants are walked-through how to put the play together (including all the different Scratch functions), and then invited to 'personalise' the play by changing and adding things. (Participants who are experienced with Scratch can jump straight to the 'personalisation' phase). Alternatively, participants can just use the programme set as an example, and create their own individual play from a blank canvas. The activity will be coordinated online, but the coding activity itself can be undertaken in a classroom setting.