2nd European Congress: “3D Printing, Vr and Programming”

From Sunday, September 12, 2021 8:30 AM
to Thursday, September 16, 2021 4:30 PM

IES Playamar

Open in-person activity

Spanish

Sauðárkrókur, Sveitarfélagið Skagafjörður, Norðurland Vestra, ISL

Este congreso forma parte de una mobilidad erasmus que se ha organizado en modo de congreso internacional para conseguir un efecto de gran difusión tanto local como internacional.   En esta movilidad, desarrollaremos los contenidos previstos en 3D, programación y Realidad Virtual. Esta Movilidad también se ha beneficiado de los estudios de especialización industrial VET de la escuela FNV.

    Realidad virtual :     Aprender diferentes modelos de dispositivos de realidad virtual,     Creación de modelos de 360 ​​grados,    Aplicación de la tecnología 360 - VR al emprendimiento local y la preservación del patrimonio natural de los frailecillos

    Impresión 3d :       Software Tinkercad,        Formatos 3D STL u OBJ,        Programa NETFAB,        Comprobación de modelos 3D con el programa Slic3r,       Conversión para imprimir el modelo Ultimaker Cura,        Escala, tamaño y ubicación en la impresora y  Diseño 3d por capas.
    Programación:  Programación en Python

    Secondary school
    Software development 3D printing Augmented reality

Nearby upcoming activities:

REIM Introduction to Coding
Tue, Sep 17, 2024 10:00 AM
1. Demonstration with our facilitators, walking step by step through coding examples. 2. Interactive coding exercises providing students the opportunity to practise what they have learned. 3. Pair programming, where student will work together and help each other with feedback and suggestions for improvement. 4. Peer teaching, where more experienced learner can assist the facilitator therefore enhancing understanding and communication skills.
REIM Introduction to Coding
Tue, Sep 17, 2024 10:00 AM
1. Demonstration with our facilitators, walking step by step through coding examples. 2. Interactive coding exercises providing students the opportunity to practise what they have learned. 3. Pair programming, where student will work together and help each other with feedback and suggestions for improvement. 4. Peer teaching, where more experienced learner can assist the facilitator therefore enhancing understanding and communication skills.
Scratch @ Creavery
Fri, Sep 27, 2024 10:30 AM
Scratch encourages critical thinking, problem solving, communication and digital literacy. The teaching methodology would be 1. demonstration with instructors walking step by step through coding examples 2. interactive coding exercises providing students to practise what they have learned 3. pair programming where student will work together and help each other with feedback and suggestions for improvement. 4. peer teaching where more experienced learner can assist the the instructor enhancing understanding and communication skills Target group is 8 to 11 year olds, workshop to be held during the normal school day and free to all children. Mixed group of children including children with disabilities , children who have no access to IT devices and children from low income households. Our event is special because it is inclusive of everyone and during the school day so there is nothing to stop everyone from attending.