Doodle 3D activity

From Sunday, March 7, 2021 12:00 AM
to Wednesday, March 31, 2021 12:00 AM

School

Open in-person activity

English

Galicia, ESP

Subject: Science, Maths, Arts Title of activity: My Doodle 3D city Topic of activity: Making a city with Doodle 3D Learning objectives: Objectives related to AI: -Familiarise students with AI algorithms. -Discover the role of AI in producing digital 3D images, by using simple creativity tools. Other objectives involved in this lesson: -Recognise different ways to represent the space. -Identify different types of housing according to the place: city-village. -Identify different shapes (triangle, square, rectangle…) -Recognise sizes: big, small, medium size. -Recognise warm and cold colours. They also develop their competencies: -Digital competence: using Doodle 3D tool and computers/tablets. -Competence in Mathematics, Sicence and Technology: using Doodle 3D tool, identifying different types of shapes and lines. - Competence in Linguistic Communication: when explaining the housing and where it can be found and why and when debating about Doodle 3D. - Learning to learn: Students will develop their own material with Doodle 3D. -Social and Civic competence as they have a brief debate and express their opinions about their classmates’ works in a respectful way. -Sense of Iniciative and Entrepreneurship: they must know how to represent what they want to express based in a previous draft and they make decisions during the process of designing. -Cultural Awareness and Expression as they develop their creativity. Preparation time: 10 min. This task does not require a lot of time to be prepare. You must consider the materials at your disposal such as computers or tablets. Important aspects: -Students must be familiar with the use of computers/tablets. -Students must have a previous knowledge related to the topic. If students are not familiar with the use of tablets, computers or Doodle 3D, you may need an extra session to develop this task. Teaching time: The estimated duration for this activity is 50 minutes Materials needed: Internet. Tablets or computers. Doodle 3D app. Paper and pencils to make a previous draft. Proper space to develop the lesson. Age of students: First grade_ Primary School Other relevant remarks: -Number of students: 14 -Requires previous knowledge related to the topic and shapes. -This activity requires a previous knowledge of how to use tablets/computers. -This activity will be suited for whatever way of teaching-learning situation: physical classroom and hybrid or online if the students count with the app on their devices, though it won´t be printed. INTRODUCTION • What is a 3D object? • Could you point any 3D objects around you? • Do you think that you could draw objects in 3D? To make the concept of 3D objects clear, students can watch this video: https://youtu.be/YxoLlSTu1jo MAIN PART Students explore the possibilities of Doodle 3D. They’ll start drawing different types of lines and shapes (triangle, rectangle, square) and they will observe what happen with their drawings. Having done that, they will have to design and draw a house with different shapes. They will also have to fill in their drawings choosing cold or warm colours. Teacher will act as a guide helping students to overcome difficulties. Teacher will also challenge and encourage them to be as much creative as possible. WRAP UP Students will make their hypothesis about how Doodle 3D works. We will have a debate following these questions: How can a machine transform your drawing in a 3D shape? How could AI make decisions? Teacher will write the hypothesis in a digital whiteboard (classroom screen) and guide them in their ideas to get to understand how AI works. FOLLOW UP Once the designs are finished, students will compare the result with the drawing they made previously. In groups, they will be grouped to make their own city. They will mention other buildings they can find in their village/city. They will explain their classmates the shapes and colours they include in their designs. Then, we will reflect on this: Will a machine build the houses of the future? Would you like to design your future house and live in it? Teacher will moderate the debate.

    Primary school
    Other

Nearby upcoming activities:

365 days of respect and equality
Sun, Oct 1, 2023 12:00 AM

Objectives

To encourage reflection on the origin of gender violence in social inequality. 

To reflect on the inequality in which women, men and non-binary people are being educated.

Identify and recognize myths, false beliefs, toxic relationships in love relationships between men, women and non-binary people.

To provide times and spaces to share what we think about men, women, ways of loving, what we like, what we don't like....

To recognize the deep link between gender violence and the way we understand couple relationships.

To know the degree of risk of exercising or suffering gender violence.

To provide personal skills for the construction of egalitarian, respectful and cooperative relationships.

To promote a constructive management of emotions and the cooperative resolution of conflicts.

Organization, development and methodology.

To provide teachers and future #professionals with resources that, in a simple way, allow them to know first hand what their students think and feel and how they express it.

Facilitate dialogue around the situations exposed and make us aware of what our students think and think.

To become aware of the audiovisual media: cinema, literature, music and art as transmitters of values and as educational tools and to reflect on the models of femininity and masculinity transmitted through them.

Methodology

The methodology will be based on principles of active and voluntary participation.

Artistic, playful and creative methodologies will also be used.  The creative process allows to deepen on the topics that are addressed in any training action, in this case, around the problem of gender violence, giving the protagonism to the students, encouraging personal expression and involvement, responsibility and self-esteem. Creative methodologies allow sharing feelings, ideas and experiences, learning new skills, working in groups and becoming aware that everyone has something valuable and unique to bring.

As a result of this process, group and generational self-esteem is fostered, promoting awareness and their creative contribution to the

awareness and their creative contribution to the fight against gender violence through the following workshops:

- Obradoiro: "Let's move the story".

- Workshop: "Reality from the other shore".

 8-M Poster Contest

- Business ideas contest to prevent or eradicate gender violence or mitigate its effects.

- Escape room contest on gender violence.

- 3D Printing.

365 Días de Respecto e Igualdade
Sun, Oct 22, 2023 12:00 AM

Objetivos

- Fomentar la reflexión sobre el origen de la violencia de género en la desigualdad social.

-  Dotar de habilidades personales para la construcción de relaciones igualitarias, de respeto y cooperación.

- Fomentar una gestión constructiva de emociones, y la resolución cooperativa de conflictos. Organización, desarrollo y metodología.

-Proporcionar al profesorado y futuros profesional recursos que de una manera sencilla les facilite conocer de primera mano que piensan y sienten sus alumnas y alumnos y como lo expresan.

- Facilitar el diálogo en torno las situaciones expuestas y hacernos conscientes del que pensamos y piensa nuestro alumnado.

- Tomar conciencia de los medios audiovisuales: cine, literatura, música y arte como transmisores de valores y como herramientas educativas y reflexionar sobre los modelos de feminidad y masculinidad transmitidos a través de los mismos.

Metodología

La metodología estará basada en principios de participación activa y voluntaria. También se utilizará metodologías artísticas, lúdicas y creativas. El proceso creativo permite profundizar sobre las temáticas que se aborden en cualquier acción formativa, en este caso, en torno al problema de la violencia de género, dando el protagonismo al alumnado, fomentando la expresión e implicación personal, la responsabilidad y la autoestima. Las metodologías creativas permiten compartir sentimientos, ideas y experiencias, aprender nuevas habilidades, trabajar en grupo y tomar conciencia de que cada cual tiene algo valioso y único que acercar. Como resultado del dicho proceso se fomenta la autoestima grupal y generacional, potenciando la toma de conciencia y su aportación creativa en la lucha contra la violencia de género a través de los siguientes talleres:

- Taller: “Mudemos el cuento”

- Taller: “Realidad desde la otra orilla” Concurso Carteles 8-M

- Concurso Ideas de negocio para prevenir o erradicar la violencia de género o paliar sus efectos.

- Concurso de escape rooms sobre la violencia de género 

- Imprensión 3D.

https://youtu.be/_vjrGmsXoR8?si=NvTuCloAjZPygjJx

Robosteam
Sun, Oct 1, 2023 7:00 AM

Hoje em dia, encontramos problemas que dificultam as nossas vidas, por exemplo alterações climáticas, poluição ambiental, incêndios florestais, etc. Estes problemas reduzem a nossa qualidade de vida. No sentido de ultrapassar estes problemas do século XXI, são necessários estudos para desenvolver ou implementar projetos que visem soluções nas áreas da Engenharia e Matemática. Este projeto visa capacitar os nossos alunos de competências de codificação robótica e implementação de soluções na área STEM (Science, Technology, Engineering e Mathematics). Serão realizadas atividades que envolvam a construção de mecanismos robóticos onde se aplicam conceitos físicos, nomeadamente de forças e energia (ação reação e impulsão), montagem de robots e circuitos elétricos bem como a respetiva programação utilizando linguagens de programação por blocos.