Diseña y juega

From Tuesday, October 13, 2020 11:30 PM
to Monday, November 30, 2020 11:30 PM

IES de Candás

Open in-person activity

Spanish

Carretera Faro, 33430, Carreño, Asturias, Principado de Asturias, ESP

With this activity, students design a game to interacting with it, moving characters, modifying its appearance, creating sceneries and acting with counters. The game consist in moving a character in order to catch different objects from above. If they caught the right objects, they´ll added points in the counter and the main character changes its appearance. If it is not the right object, the points will be subtracted from the counter. In the second part of the game, students try to program how to change the scenary when they´ll get one score.

    Elementary school students High school students
    Playful coding activities Art and creativity Game design Motivation and awareness raising

Nearby upcoming activities:

Candasat

Sun, Oct 4, 2020 9:00 AM

Last year our students launched our first "Space Mission" called Candasat I, a high altitude balloon with payload designed, built, assembled, tested, launched to the stratosphere, reaching an altitude around 25000 meters, and recovered with interesting data and images. The electronics is based in Arduino and incorporates pressure, humidity and temperature sensors, which collected atmospheric data and recorded it in a SD card. Now, we are working in the second stage, called Candasat II and we would like to improve the instrumentation of the payload.

Learning unplugged-code

Thu, Dec 3, 2020 12:00 AM

Objectives: 1º To know the basic forms of coding 2º Create materials based on CodyRoby Duration: 3 sessions of 50 ' We will create alternative materials to those indicated that will serve as a basis for carrying out an unplugged code activity. From them we will code the classroom. The objective is to mark different routes of movement around the classroom, which are safe and do not cross. These routes will be collected in a map that will be placed on the door, which will be with the corresponding code.

Programamos en San Juan Ikastetxea

Sun, Oct 4, 2020 9:00 AM

Durante el mes de octubre -los alumnos/as de 5º- y durante todo el tercer trimestre -el alumnado de 6º de primaria- , realizarán diferentes actividades para aprender a escribir código mediante: bloques; en CODE.org(bailes, animaciones, minecraft) y Scratch(pequeños videojuegos) o lenguaje python y javascript en Code combat.