Mathematics and Computational thinking II

From Monday, November 2, 2020 9:00 AM
to Monday, December 21, 2020 2:00 PM

IES Porto do Son

Invite-only in-person activity

olgamaca@yahoo.es

Spanish

As Laxes-Noal, 15978, Porto do Son, A Coruña, Galicia, ESP

Level: 3o ESO (14-15 years old). Development of key competences in Maths through coding. DESCRIPTION The objectives of this activity are: - to give the students the opportunity of exploring Scratch to develop a guessing game about Women in Maths. - to make the students aware of the women ́s contribution in Mathematics and Computing Science. - to use this experience to perform a future activity at the School radio to conmemorate the 11th of February. TASKS: FIRST PART (1) Introduction to Scratch: creation of a simple guessing game to figure out names of famous women whose contribution to Mathematics and Computing has been relevant. Introducing the figures of Ada Byron and Joan Clarke. We will adapt the source: https://scratch.mit.edu/projects/238525246 Save the file and upload to the virtual class with the name: name_surnamecourse_task1 (2) Look for more information about Ada Byron and Joan Clarke on the web https://mujeresconciencia.com/categoria/vidas- cientificas. Choose one of them (Ada or Clarke). Make a short podcast (recording) with your mobile (no more than 1 minute) with a summary of the information that includes at least the date and place of birth and death of her, what was her main contribution and any curiosity that you have discovered about her. Upload the final audio file to our virtual class with the name: name_surnamecourse_task2_audio (3) What other women scientists do you know whose contribution to Mathematics and/or Technology has been very important? If you don't know of any, find two examples. Create a short text document indicating the answer and the sources you have used to document yourself. Upload this document with the name: name_surnamecourse_task2_bibliography SECOND PART (4) Collective creation of a game in Scratch from the contributions of all the students to guess the name of famous women scientists from the research carried out in the previous activities, joining the code contributions of each one. TIMING FIRST PART: (1) 1 session 50' (2) and (3) 2 sessions 50' SECOND PART: (4) 2 sessions 50'

    Secondary school
    Visual/Block programming

Nearby upcoming activities:

365 days of respect and equality
Sun, Oct 1, 2023 12:00 AM

Objectives

To encourage reflection on the origin of gender violence in social inequality. 

To reflect on the inequality in which women, men and non-binary people are being educated.

Identify and recognize myths, false beliefs, toxic relationships in love relationships between men, women and non-binary people.

To provide times and spaces to share what we think about men, women, ways of loving, what we like, what we don't like....

To recognize the deep link between gender violence and the way we understand couple relationships.

To know the degree of risk of exercising or suffering gender violence.

To provide personal skills for the construction of egalitarian, respectful and cooperative relationships.

To promote a constructive management of emotions and the cooperative resolution of conflicts.

Organization, development and methodology.

To provide teachers and future #professionals with resources that, in a simple way, allow them to know first hand what their students think and feel and how they express it.

Facilitate dialogue around the situations exposed and make us aware of what our students think and think.

To become aware of the audiovisual media: cinema, literature, music and art as transmitters of values and as educational tools and to reflect on the models of femininity and masculinity transmitted through them.

Methodology

The methodology will be based on principles of active and voluntary participation.

Artistic, playful and creative methodologies will also be used.  The creative process allows to deepen on the topics that are addressed in any training action, in this case, around the problem of gender violence, giving the protagonism to the students, encouraging personal expression and involvement, responsibility and self-esteem. Creative methodologies allow sharing feelings, ideas and experiences, learning new skills, working in groups and becoming aware that everyone has something valuable and unique to bring.

As a result of this process, group and generational self-esteem is fostered, promoting awareness and their creative contribution to the

awareness and their creative contribution to the fight against gender violence through the following workshops:

- Obradoiro: "Let's move the story".

- Workshop: "Reality from the other shore".

 8-M Poster Contest

- Business ideas contest to prevent or eradicate gender violence or mitigate its effects.

- Escape room contest on gender violence.

- 3D Printing.

365 Días de Respecto e Igualdade
Sun, Oct 22, 2023 12:00 AM

Objetivos

- Fomentar la reflexión sobre el origen de la violencia de género en la desigualdad social.

-  Dotar de habilidades personales para la construcción de relaciones igualitarias, de respeto y cooperación.

- Fomentar una gestión constructiva de emociones, y la resolución cooperativa de conflictos. Organización, desarrollo y metodología.

-Proporcionar al profesorado y futuros profesional recursos que de una manera sencilla les facilite conocer de primera mano que piensan y sienten sus alumnas y alumnos y como lo expresan.

- Facilitar el diálogo en torno las situaciones expuestas y hacernos conscientes del que pensamos y piensa nuestro alumnado.

- Tomar conciencia de los medios audiovisuales: cine, literatura, música y arte como transmisores de valores y como herramientas educativas y reflexionar sobre los modelos de feminidad y masculinidad transmitidos a través de los mismos.

Metodología

La metodología estará basada en principios de participación activa y voluntaria. También se utilizará metodologías artísticas, lúdicas y creativas. El proceso creativo permite profundizar sobre las temáticas que se aborden en cualquier acción formativa, en este caso, en torno al problema de la violencia de género, dando el protagonismo al alumnado, fomentando la expresión e implicación personal, la responsabilidad y la autoestima. Las metodologías creativas permiten compartir sentimientos, ideas y experiencias, aprender nuevas habilidades, trabajar en grupo y tomar conciencia de que cada cual tiene algo valioso y único que acercar. Como resultado del dicho proceso se fomenta la autoestima grupal y generacional, potenciando la toma de conciencia y su aportación creativa en la lucha contra la violencia de género a través de los siguientes talleres:

- Taller: “Mudemos el cuento”

- Taller: “Realidad desde la otra orilla” Concurso Carteles 8-M

- Concurso Ideas de negocio para prevenir o erradicar la violencia de género o paliar sus efectos.

- Concurso de escape rooms sobre la violencia de género 

- Imprensión 3D.

https://youtu.be/_vjrGmsXoR8?si=NvTuCloAjZPygjJx

Robosteam
Sun, Oct 1, 2023 7:00 AM

Hoje em dia, encontramos problemas que dificultam as nossas vidas, por exemplo alterações climáticas, poluição ambiental, incêndios florestais, etc. Estes problemas reduzem a nossa qualidade de vida. No sentido de ultrapassar estes problemas do século XXI, são necessários estudos para desenvolver ou implementar projetos que visem soluções nas áreas da Engenharia e Matemática. Este projeto visa capacitar os nossos alunos de competências de codificação robótica e implementação de soluções na área STEM (Science, Technology, Engineering e Mathematics). Serão realizadas atividades que envolvam a construção de mecanismos robóticos onde se aplicam conceitos físicos, nomeadamente de forças e energia (ação reação e impulsão), montagem de robots e circuitos elétricos bem como a respetiva programação utilizando linguagens de programação por blocos.