to Friday, October 23, 2020 1:00 PM
Sveti Sava
Open in-person activity
English
Ulica Nemanjina 27B, 23300, Kikinda, Severno-Banatski Okrug, Vojvodina, SRB
The students are divided into teams of 3-4. The students from one team take turns to set up the questions and prize on the grid. The students from another team choose one player who will be a 'robot'. They create an algorithm for their 'robot' to reach the prize. The 'robot' follows the verbal instructions given by the rest of the team, like 'Move forward', 'Turn right', or 'Turn left'. CodyRoby cards are used for the instructions. Thanks to unplugged cooperative games, Class 1 students will listen to their peers' instructions, move around the board on the ground, think about the ways to solve environmental problems and help planet Earth, answer different questions about animals in danger, have fun and get familiarised with the principles of coding along the way. Older students will be using Scratch to create educational games in English about endangered animals or our town's symbol - owls. Students will learn how to use Scratch while creating a game and practise English along the way. Students of other classes, as well as our eTwinning friends, will be given a chance to learn more about endangered animals and owls. Thanks to game design activities, Class 5 students will develop their digital competences and improve their communication, collaboration, critical thinking and problem solving. These coding activities can help students raise motivation and awareness in the learning process.
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Primary school
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Basic programming concepts
Unplugged activities
Playful coding activities
Game design
Motivation and awareness raising
Longitude: 20.45873
Latitude: 45.82717
Geoposition: 45.82716997984198,20.45872998445236
Nearby upcoming activities:

LITTLE DETECTIVES "IN WATER”
LITTLE DETECTIVES "IN WATER" we will carry out a coloring activity for preschoolers using the number and color code within the eTwinning project Little Detectives in Natura

Országos Méh-Ész Logikai Verseny
Részvétel az Országos Méh-Ész Logikai Verseny gyakorlófeladatának megoldásában.

Uskršnje kodiranje
Uskršnji Codeweek izazov se sastoji od tri zadatka. .
1.Unplugged kodiranje na papiru (radni listić)
Deca uz pomoć strelica navode Uskršnjeg Zeku do cilja.
2. Lavirint za Beebot-a
Deca od raznih materijala grade lavirint za podnog robota, i programiraju ga tako da on nađe sakrivena jaja.
3. Kodiranje na računaru (Google Bunny)
Deca uz pomoć jednostavnog blok kodiranja vode zeku do šargarepe