to Friday, October 23, 2020 1:00 PM
Sveti Sava
Open in-person activity
English
Ulica Nemanjina 27B, 23300, Kikinda, Severno-Banatski Okrug, Vojvodina, SRB
The students are divided into teams of 3-4. The students from one team take turns to set up the questions and prize on the grid. The students from another team choose one player who will be a 'robot'. They create an algorithm for their 'robot' to reach the prize. The 'robot' follows the verbal instructions given by the rest of the team, like 'Move forward', 'Turn right', or 'Turn left'. CodyRoby cards are used for the instructions. Thanks to unplugged cooperative games, Class 1 students will listen to their peers' instructions, move around the board on the ground, think about the ways to solve environmental problems and help planet Earth, answer different questions about animals in danger, have fun and get familiarised with the principles of coding along the way. Older students will be using Scratch to create educational games in English about endangered animals or our town's symbol - owls. Students will learn how to use Scratch while creating a game and practise English along the way. Students of other classes, as well as our eTwinning friends, will be given a chance to learn more about endangered animals and owls. Thanks to game design activities, Class 5 students will develop their digital competences and improve their communication, collaboration, critical thinking and problem solving. These coding activities can help students raise motivation and awareness in the learning process.
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Primary school
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Basic programming concepts
Unplugged activities
Playful coding activities
Game design
Motivation and awareness raising
Nearby upcoming activities:
Iskolahívogató programozás
Október és november hónapban nagycsoportos óvodásokat hívunk meg Bee bot méhecskékkel tartott foglalkozásokra.
A foglalkozás során először offline módon gyakoroljuk a méhecskék lépéseit.
Ezek után kiscsoportokban programozhatják a padlórobotokat
First Lego League Explore tim 3 workshops
Tokom školske godine svakog ponedeljka se okuplja tim broj 3 (uzraast 1-4. razreda) i uz Lego robote (a i neke druge) se upoznaju sa različitim temama iz redovnog života, a glavna tema ovogodišnjeg FLL je život u moru i tema ekologije mora. Tim broji 6 članova. Osim za ovaj FLL festival, tim se priprema za manifestaciju Vukobratovićevi dani i nacionalno takmičenje Svetske robotske olimpijade.
Alfabetizare Digitala a personalului liceului
Introducerea profesorilor si a personalului auxiliar la notiuni de baza din aria IT:
- notiuni de baza IT (memorie, procesor, dispozitiv periferic de intrare/iesire, soft/hard, familii programe utile gen: procesoare de texte, foi de calcul etc.)
- notiunea de clipboard si "Copy", "Cut", "Paste"
- folosirea clipboard-ului in procesoare de texte (gen MS Word), foi de calcul (gen MS Excel)
- elemente utile in procesarea textelor (formate, fonturi, meniuri, scrierea unei carti pornind de la schita, bibliografia, cuprinsul - totul automatizat)
- elemente utile in folosirea foilor de calcul - formatarea tabelelor, folosirea foilor multiple si cateva formule elementare
- cum facem o prezentare? Principii bune de urmat.
- mind map - hai sa ne organizam putin
- aplicatii portabile si aplicatii instalate - avantaje si dezavantaje
- folosirea inteligenta a resurselor pe care le avem, laptop, desktop, PC vechi, telefon etc.
- cum sa ne protejam sa nu aparem dezbracati in piata precum regele danez... idei minime de securitate personala
- ce este internetul?
- cum facem un blog?
(fara a stii sa programezi)
- folosirea Inteligentei Artificiale si cursele ei.