Uma história com o Cubetto

From Wednesday, October 14, 2020 11:00 AM
to Wednesday, October 14, 2020 12:00 PM

Escola Básica 1,2,3/PE do Porto da Cruz

Other

R Azinhaga da torre 15C

Portuguese

9225-051, Vila Porto da Cruz, Machico, Ilha da Madeira, PRT

Introdução à programação com recurso ao kit cubetto e respetivos mapas e histórias.

    Primary school
    Basic programming concepts Unplugged activities

Nearby upcoming activities:

Maths Escape
Mon, Oct 21, 2024 10:00 AM

This activity is part of an eTwinning project on ‘Maths and Sports’. The aim is for students from the 9 countries involved to go through the various Escape Rooms, ‘Math Escape’ and solve the proposed challenges. It's a collaborative endeavour where the development of computational thinking and digital literacy is stimulated through fun and attractive activities.  Throughout the various escape rooms, students encounter coding and logic challenges, following clues until they successfully reach the last level. 

Dynamic Geometry; Sunny World of Math 4_Hidden image in Geogebra
Fri, Oct 18, 2024 6:55 AM

It is planned that middle school students from different countries, who come together through online environments to share and disseminate current approaches in Mathematics Teaching, will also do mathematics & coding activities in cooperation during the coding week.

 

Simple activities are carried out for students at the basic level to help them understand the coding logic.

 

Creating a picture with the codes given on the grid paper and writing the codes appropriate to the given picture in GeoGebra.

Cria a tua Aventura com Código no Minecraft Education
Mon, Oct 14, 2024 2:15 PM

Nesta atividade os alunos, de 4º ano, irão criar e programar a sua própria aventura no Minecraft Education Edition, com base na no filme "A lenda de Despereaux".

Eles aplicarão conceitos básicos de programação para construir estruturas, gerar paisagens, desafios para os seus colegas jogarem e dar vida às suas ideias num mundo virtual.

O objetivo é desenvolver a criatividade e entender como a tecnologia e a programação podem transformar a imaginação em experiências interativas e envolventes.