to Friday, October 30, 2020 12:30 PM
Ελληνογαλλική σχολή Ευγένιος Ντελακρουά - Lycée Franco-Hellénique Eugène Delacroix
Open in-person activity
Greek
Ελληνογαλλική Σχολή, Τρικάλων, 153 42, Αγία Παρασκευή
Η δραστηριότητα αφορά μαθητές γυμνασίου και λυκείου. Οι μαθητές μας θα δημιουργήσουν ένα αλγόριθμο με την γλώσσα προγραμματισμού scratch o οποίος θα διαβάζει έναν αριθμό που αντιστοιχεί σε ένα έτος μ.Χ.και θα αποφαίνεται αν το έτος αυτό είναι δίσεκτο ή όχι. Ένα έτος είναι δίσεκτο αν διαιρείται με το 4, εκτός εάν διαιρείται με το 100 οπότε και δεν είναι δίσεκτο .Ωστόσο αν διαιρείται με το 400 το έτος είναι δίσεκτο.
-
Other (see description)
-
Basic programming concepts
Longitude: 23.8368
Latitude: 38.01066
Geoposition: 38.01066000000003,23.83680000000004
Nearby upcoming activities:

Exploring nature-based solutions in your classroom and beyond
In this learning scenario, young children engage in an interactive and hands-on experience of creating a "Sustainability Garden." Through activities like planting seeds, observing plant growth, and learning about the importance of recycling, they develop an understanding of environmental care. By incorporating basic STEM principles such as measurement, observation, and data recording, the scenario encourages children to explore nature, practice responsibility, and understand sustainability. This scenario combines outdoor exploration with creative learning to foster a sense of environmental stewardship from an early age.

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Acts to protect the forest!!
Preschool children will participate in a collaborative Bee-Bot activity between two schools, focusing on forest protection actions. This initiative aims to develop algorithmic thinking and programming skills while raising environmental awareness. Using Bee-Bots, digital tools, and creative expression, students will explore key conservation actions such as reforestation, fire prevention, recycling, and wildlife protection.
The activity unfolds in two stages:
- 1st Partner School: Students illustrate a chosen conservation action and upload their artwork to a collaborative Canva presentation.
- 2nd Partner School: Students receive the image, write an English message related to the action, and add it to Canva. They then record an audio message using Blabberize, embedding it into a QR code placed next to the image.
Finally, all contributions will be gathered into a Canva presentation, forming a collaborative interactive game. Through scanning QR codes, students will explore conservation actions while engaging with visual and audio content.
This hands-on activity promotes computational thinking, digital literacy, creativity, and teamwork while fostering an appreciation for forest protection.
The activities will be published in a collaborative padlet, the link of which will be shared with the group members.