to Friday, February 14, 2020 11:30 PM
IFRIM NICOLETA Școala Gimnazială Ion Creangă Buzău, România
Open online activity
Strada Victoriei 60A, 120094, Buzău, ROU
Digital technologies provide you with a world of possibilities at your fingertips. Yet, the internet also opens up certain risks to its users – especially the most vulnerable ones, such as children: privacy concerns, cyberbullying, disinformation, exposure to potentially harmful content and predatory behaviours. How can we ensure access to a safe and stimulating online environment for the greatest number, where they can make the most of a wealth of opportunities, while at the same time mitigating its negative side-effects? Together, we have the power to inspire positive changes online and to raise awareness of the issues that matter to us. Safer Internet Day aims to promote a responsible, respectful, critical and creative use of digital technologies, especially among children and young people, and to call on all stakeholders to play their part in creating a better internet. With a global, community-led approach, Safer Internet Day encourages everyone to come together and play their part for a better internet. We invite you to join the movement and play your part for a better internet, on the next edition of Safer Internet Day on Tuesday, 11 February 2020!
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Primary school
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Motivation and awareness raising
Longitude: 26.834131
Latitude: 45.148317
Geoposition: 45.148316605603334,26.8341305656414
Nearby upcoming activities:

EDL Bullying stops here
Bullying Stops Here is an eTwinning project that unites students and educators from various European countries to promote safer and more inclusive school environments. In connection with the European Day of Languages, this initiative will include interactive workshops, creative activities, and awareness campaigns that foster empathy, respect, and kindness. By encouraging cross-cultural understanding and collaboration, we aim to empower students to stand up against bullying and build a supportive community where everyone feels safe and valued.

Computational Thinking
Volunteering to reduce functional and computational illiteracy

Dynamic Geometry; Sunny World of Math 4
Students create a message with LED lights using Micro:bit. This activity develops basic electronics and coding skills.Students design a simple game in Scratch. For example, a ball reaching the goal by avoiding obstacles. This activity teaches basic programming concepts like loops and conditional statements.Students navigate a maze using directional cards to reach a specific goal. This activity develops basic algorithm and problem-solving skills.