Organized by:

Nélia Fernandes Leitão

Contact email:

Happening at:
Rua Vale Geões 10, 2530 Lourinhã, Portugal

From Tuesday 14th of October 2014 at 11:07 to Friday 17th of October 2014 at 11:07


Students will be programing outside the classroom. This way, they will show their programming skills. Just having fun progr@m@ndo!

More information:

This event is for:
  • High school students
Main themes:
  • Basic programming concepts
  • Software development
Share the event:
October 2014
Mon Tue Wed Thu Fri Sat Sun

Nearby upcoming events:

Set of workshops adapted to different school levels, to be dynamized during the lessons: - Games - Scratch - TinkerCad - S4A - Lego EV3 - Arduino - ESP8266 - IOT
Start: Oct 5, 2019
Students will engage in an escape game in order to achieve the ultimate goal... a box of chocolates! :-) In order to win the ultimate prize, students will make teams of 5 and excel in all tasks! There will be 5 tasks and a team can only start a new task if achieves the minimum standards required (which will be provided in e-Teask Cards) - Each team will receive an e-Task Card for each task setting the rules and criteria of excellence for that task (a time cap is also one of the criteria). - Each team will have a Game Card to conquer badges. There will be 2 badges for each task, one for finishing a task, and another for the excellence of performance in that same task (criteria will be provided in the e-Task Cards). - In order to achieve the ultimate prize, each team will have to get at least 80% achievements in the game. - Badge of finished task = 15%; Badge of excellence = 5%. We will be using scratch for the coding tasks but also other web 2.0 tools. Ultimately, the objective is also to practice their English language.
Start: Oct 31, 2019
As a EU Codeweek Leading Teacher for Portugal, and in my free time as a writer on 3D Printing, Tech and education for Bi2Geek, a portuguese portal about science and technology, I'll dedicate a series of articles about coding and robotics in education. The goal is raising awareness of the general public, going beyond educational contexts. Articles already pubished: - coding, robotics and computational thinking; - portuguese opensource and DIY educational robotics projects.
Start: May 1, 2019
A 6X6 board drawn on the floor and 4 decks of cody roby needed. A class is divided in 4 groups. Each group chooses their human pawn to move on the board. The 4 human pawns will be placed in the 4 corners of the board and 15 questions will be placed in 15 squares of the board. The questions have one of three colors according to the theme: graphic analysis, encryption and problem solving. The first group playing chooses a square with a question and, with their cody roby deck, gives the instrutions to their human pawn to move on the board. If the human pawn makes a wrong move, he goes to his original departure square and the second groups takes their turn to play. If the human pawn goes to the right square, he picks up the question and reads ir to the group. The group has 5 minutes to answer the question. If the answer is correct they obtain 1 point. If the answer is wrong they obtain 0 points. If in the right square there's no question the group obtains 0 points. Then is the second group's turn to do the same. Each group has 3 turns to play. The winner is the group with more points.
Start: Oct 14, 2019