to Tuesday, October 8, 2019 12:00 AM
C Kaimakli Primary School
Agiou Dimitriou, Nicosia, Cyprus
In this lesson, children should be guiding Erasmus (robot) on a board to different countries (flags). The flags are from the six countries which participate in an Erasmus Project which started in September 2019. Moreover flags from my classroom children different countries were added. The purpose is children to use their cards to make a code and move the Erasmus card from country to one other following the instruction of their teammate. The team which moves Erasmus to the right place gets 10 points. The teams that get the wrong path can make another try but getting fewer points (five).
Nearby upcoming activities:
Bicommunal Coding workshops: Let's STEAM together!
A bicommunal series of workshops to introduce teachers from both communities of the island (Greek and Turkish Cypriots) to coding activities, including the programming of popular robots (Lego Wedo 2, EV3, Spike Prime). Introduction to Code.org activities for teachers and students, and organisation of follow-up webinars, focusing on specific environments such as Scratch Jr (kindergarden - 2nd grade), Scratch 3.0 and Python (for secondary school students). A main, Science Fair event, will be held with teams of teachers and students in May 2022, following the webinars.
- Develop interactive Augmented Reality Content using TaleBlazer (with Scratch Coding)
- Women who contributed to Computer Science: webinar on important women figures in the area of Mathematics and Computer Science
- Scratch Jr for Pre-primary students
- Scratch programming: game development
- Lego Spike programming using Scratch
(Dates for webinars TBA)
Girls into STEAM
Students will implement STEAM and coding activities and the focus will be to introduce girls into steam
The Dance of Earth Heroes
The activity is part of the eTwinning project "Calling for Earth Heroes". It is a simple and funny unplugged activity for preschoolers.
During the activity students will:
•Understand in an experiential way sequencing and computational thinking
•Familiarize with the concept of coding and decoding
•Make their first step in coding in a funny and playful way
The story behind the activity is the following;
A monster has kidnapped Earth and locked her in castle. The students are going to be the Super Heroes who will set Earth free. Before they undertaken the task they need to enlarge their super powers so they will dance the Dance of Earth Heroes.
To do so they are invited to create a choreography using five slides with given dance moves. Each slide has a number that is an encrypted letter of the word “EARTH”. Students will have to decode the numbers and put the slides in the right order to create the choreography and perform the Dance!
All partners of the project will make a video with their students’ dance and share it in a padlet.
The slides that will be used are part of the supported material “The Big Dance Party Slides” included in https://curriculum.code.org/hoc/unplugged/4/#dance-party-unplugged4