Creating a responsive museum with Makey Makey

From Friday, March 1, 2019 12:00 AM
to Monday, April 1, 2019 12:00 AM

47th Heraklion Primary School

Invite-only in-person activity

47ο Δημοτικό Σχολείο, Heraklion, Greece

6 class hours project for CodeWeek: In the first two class hours, the 6th grade students during the History discipline have to study the Minoan Civilization that fourished in Crete, Greece and the record the basic art expressions that they developed. They will then record the 5 most important murals (frescoes) that have been found by archaeologists in the Minoan Palaces and write 3-4 sentences for each one and download an image. In the next two hours, in Computer Lab, Alice 3.0 will be used to develop a 3D museum room with the 5 wall frescoes and a virtual narrator that will present information about each frescoe with text and recorded voice (students are already trained in coding with Alice 3.0). Makey Makey will be introduced so as the Alice program responds to touching of Makey Makey poles. The last 2 hours will be in the Arts discipline, where the children have to create a replica of a room with the frescoes in walls. Iron nails will be used for sending the signal of touch to the Makey Makey platform, so that the relevant frescoe is presented in the computer. ----------- UPDATE: Here is the result of the action https://www.youtube.com/watch?v=ymgZ7trUYQQ

    Primary school
    Basic programming concepts Software development Data manipulation and visualisation Art and creativity Visual/Block programming Augmented reality

Nearby upcoming activities:

Cody Roby 1 vs Cody Roby 2
Mon, Oct 10, 2022 12:00 AM

O Cody Roby 1 εναντιον Cody Roby2. Τα παιδιά της Έκτης τάξης θα συνεργαστούν προκειμένου να δημιουργήσουν μια δραστηριότητα που θα φερει τους μαθητές σε επαφή για πρώτη φορά με τον προγραμματισμό.

Cody Roby 1 vs Cody Roby2. F grade of  primary school will collaborate to create an activity that will introduce students to programming for the first time.

Happy Birthday CodeWeek
Sun, Oct 9, 2022 10:00 AM

Προγραμματισμός του Beebot για να βρει το δώρο γενεθλίων. Γράφουμε τον κώδικα, και τον ανεβάζουμε σε padlet για να τον λύσουν τα άλλα σχολεία

CODE for Agents
Sun, Oct 16, 2022 12:00 AM
  1. SCRATCH

The activities will be implemented using the scratch programming environment that you can find on the scratch.mit.edu website.

Depending on the children’s level , you can expand the code.

 

1) We will create a simple scene which will contain 5 objects. Our project will take place in a seabed setting, there will be the objects: sea animals.

https://scratch.mit.edu/projects/736181429

 

2) In this activity students will create a message or an interactive image using scratch . They will design or insert each letter and object and then create movements and actions for it to move, rotate, change colors, play sounds.

https://scratch.mit.edu/projects/736188678

 

  1. ZAPLY

1) https://www.zaplycode.it/  A valid teaching tool encoding.

Students break a code of various colours .In every row there is a set of squares that have a particular colour. Students draw with a specific colour a determined number of squares from left to right of each line. Then they create a fish or other marine animal in a picture with pixels.

Students can print the drawing code, and a blank grid page, give them to students in another class and find what is hidden behind this code. (encode - decode)

https://www.youtube.com/watch?v=xTcvfjpyeiA

 

C )  A. I

  1. https://studio.code.org/s/oceans/lessons/1/levels/1 

A game AI for the students to play. Learn about artificial intelligence (AI), machine learning, training data, and bias as you consider ethical issues and how AI can be used to address global problems. Enjoy Code.org's first step on a new journey to teach more about AI. When you use the Oceans AI activity, you are actually training machine learning models.

 

D) Code Games 

https://code.org/

https://studio.code.org/hoc/1