to Thursday, May 30, 2019 12:00 AM
OŠ "Štampar Makarije"
Open in-person activity
Podgorica, Montenegro
Introducing students to the basics of computer programming and creative thinking through the creation of animations and video games, on a platform adapted to their age, so that later children would be ready to learn more complex programming languages; developing creative and logical thinking, out of the box and quickly solving tasks; solving complex problems with the help of computers and robots, and turning their own creativity into interactive reality; strengthening students' self-confidence through learning programming that allows them to express themselves in different ways.
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Primary school
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Basic programming concepts
Robotics
Playful coding activities
Visual/Block programming
Game design
Motivation and awareness raising
Nearby upcoming activities:
Codim
Shkolla Otllak
Butterfly Algorithms
Computational thinking is a problem-solving process that is used in everyday life as well as computer programs. In this lesson, students apply their computational thinking skills to explore the life cycle of a butterfly. They'll create an algorithm, or set of instructions, to model the life cycle of a butterfly. They will write this algorithm using conditionals and then program it on a computer.
Students will:
- Analyze the life cycle of a butterfly.
- Develop an algorithm that describes the cycle.
- Apply conditionals to an algorithm.
- Finish and test the algorithm of a computer program to demonstrate the life cycle of a butterfly.
IT GIRLS
IT GIRLS je školska sekcija koja svakog petka od 13:15 do 14:00 ima aktivnosti u Osnovnoj školi Kiseljak. Aktivnosti se temelje na izradi različitih projektata uz pomoć ARDUINO opreme od same skice, dizajna, hardvera pa do softvera projekta.
Sekcija je dio IT GIRLS inicijative i namjenjena je djevojčicama ali je pohađaju i dječaci. Ideja je da se što više djevojčica uključi u svijet programiranja i kodiranja.