Coding e Dintorni

Organized by:

Centro Studi Coding e Dintorni

Contact email:

Happening at:

Serroni, Mercogliano AV, Italia

From Saturday, October 6, 2018 12:00 AM
to Sunday, October 21, 2018 12:00 AM


Centro Studi Coding e Dintorni e Meet and code insieme per svolgere attività di coding web based e unplagged, robotica educativa, workshop per docenti e mettere a disposizione robot, schede e materiale per le istituzioni scolastiche.

More information:

This event is for:

  • Pre-school children
  • Elementary school students
  • High school students
  • Unemployed adults

Main themes:

  • Basic programming concepts
  • Robotics
  • Unplugged activities


  • coding

Share the event:

October 2018
Mon Tue Wed Thu Fri Sat Sun

Nearby upcoming events:


Wed, Oct 9, 2019 9:30 AM

In the pupil, computational thinking develops gradually, through the implementation of creative processes, through playful, intuitive and amusing activities. Through Computational thinking, critical thinking, problem solving, cooperative learning, learning by doing, the laboratory will immerse the participants in a constructive environment in which they will find themselves solving a problem with the help of programming. Laboratory - Unplagged lessons (without technology) Card and square programming: pupils write a sequence of instructions using a set of predefined commands to guide their classmates in reproducing the drawing. CodyRoby: a do-it-yourself unplugged programming method, based on simple playing cards that can be used to create board games for any age or physical activity. CodyWay: unplugged do-it-yourself programming method that allows you to use paths in the real world to do programming experiences. Laboratory - Technological lessons I Scratch and Scratch JR: a visual programming language developed at the MIT Media Lab and made available online and offline through a platform that allows anyone to create and share real programs. Children can learn to write stories by choosing from a series of characters, create games and animations without writing a single line of code and without knowing the programming: just move blocks creating sequences of behaviors for individual characters. Figures involved: teacher - technological tutor - fourth grade pupils ● The teacher will have the task of providing support in the management of the laboratories and, in collaboration with the technological tutor, to accompany the students during all the phases of the project. At the end of the project it will evaluate the performance of the activities. • The technological tutor will take care of the logistics for the correct performance of the activities using: ○ Pedagogical skills ○ Experience in conducting coding labs ○ Skills in the computer languages to be proposed During the robotics activities the students will be led to research and to build by themselves their own knowledge placed in front of a problem and working through errors and corrections. Starting from the deepening of the software, students will be guided to approach the world of coding through the study and application of "Scratch", a language that allows learning in a fun way to program. Students can join groups to design, build, program and test real robots. By collaborating on projects, guided but at the same time free, the members of the group will develop creativity and problem-solving techniques, in addition to acquiring important mathematical and scientific knowledge. In addition, students will improve their communication, organization and research skills. Here are the links to connect to:

Un pymicro alla riscossa

Mon, Oct 7, 2019 12:00 AM

Verranno svolte attività' laboratoriale di coding usando BBC micro:bit e il linguaggio python per creare giochi.

Coding in the waves

Thu, Oct 10, 2019 8:30 AM

Our school is located by the sea, opposite the Amalfi Coast. Approximately 200 pupils of the Primary School and the Kindergarten realize routes with the Bee-bot robots and constructions with kit lego-wedo, working on the topic of the sea and the safeguard of the marine atmosphere. For example, the youngest pupils draw a sea bed with plastic bottles and put it on a grid; the robots go to get the waste. Older children do the same thing using scratchJr. As a practical task, big pupils show children how they worked with scratch on the smart board.