Atelier del Coding

From Monday, October 15, 2018 8:00 AM
to Friday, October 19, 2018 1:00 PM

Istituto Comprensivo Statale "Michele Purrello" San Gregorio di Catania

Other

ctic86100r@istruzione.it

Via Fondo di Gullo, San Gregorio di Catania, CT, Italia

Coding, Coding Unplugged e Pixel Art presso le classi 3C e 4A di Scuola Primaria. Attività correlate al Progetto Curriculare di Istituto "Atelier del Coding - In viaggio con Scratch, Minecraft e Pixel Art", a cura dei docenti Christian Citraro, Silvana Costa, Concetta M.B. Mangano.

http://www.purrello.it

    Primary school
    Basic programming concepts Unplugged activities Playful coding activities Art and creativity Visual/Block programming

Nearby upcoming activities:

TECH MINDS
Wed, Nov 13, 2024 7:52 PM

Gli alunni del modulo TECH MINDS metteranno alla prova la loro creatività e le competenze di problem solving per esplorare e costruire con Minecraft

Code Quasimodo
Mon, Oct 21, 2024 9:17 AM

Gli alunni, attraverso svariate attività, impareranno gli elementi base della programmazione informatica.

Code 4 Earth
Tue, Oct 1, 2024 9:00 AM

Description: Students will embark on a hands-on environmental project, applying coding and scientific principles to address real-world challenges. By using devices like Kitroniks and Micro:Bits, students will design and create solutions to environmental problems like drought, acid rain, and pollution. They'll engage in research, experimentation, and teamwork to develop innovative models that promote sustainability. Through this project, students will develop essential skills in coding, problem-solving, and environmental awareness.

Key Activities:

  • Research and Analysis: Students will investigate environmental issues and gather data.
  • Coding and Design: Using Kitroniks and Micro:Bits, students will create programs to monitor environmental conditions and implement solutions.
  • Model Creation: Students will design and build physical models using recyclable materials.
  • Presentation: Students will present their projects and explain their solutions to a wider audience.

Learning Outcomes:

  • Develop coding skills and problem-solving abilities.
  • Understand the scientific method and its application to real-world problems.
  • Gain knowledge of environmental issues and sustainable practices.
  • Enhance teamwork and collaboration skills.
  • Develop critical thinking and creativity.