Smascheriamo la spia

Organized by:

IC San Tommaso-F Tedesco Avellino

Contact email:

Happening at:
Via Fontanatetta, 13, Avellino, AV, Italia

From Thursday 11th of October 2018 at 10:30 to Friday 12th of October 2018 at 11:00


Attività di gioco a squadre con gli alunni della classe III della scuola primaria di Borgo Ferrovia; gli alunni si divertiranno a scoprire codici e messaggi segreti per poter raggiungere la meta

More information:

This event is for:
  • Elementary school students
Main themes:
  • Data manipulation and visualisation
  • Playful coding activities
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October 2018
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Nearby upcoming events:

In the pupil, computational thinking develops gradually, through the implementation of creative processes, through playful, intuitive and amusing activities. Through Computational thinking, critical thinking, problem solving, cooperative learning, learning by doing, the laboratory will immerse the participants in a constructive environment in which they will find themselves solving a problem with the help of programming. Laboratory - Unplagged lessons (without technology) Card and square programming: pupils write a sequence of instructions using a set of predefined commands to guide their classmates in reproducing the drawing. CodyRoby: a do-it-yourself unplugged programming method, based on simple playing cards that can be used to create board games for any age or physical activity. CodyWay: unplugged do-it-yourself programming method that allows you to use paths in the real world to do programming experiences. Laboratory - Technological lessons I Scratch and Scratch JR: a visual programming language developed at the MIT Media Lab and made available online and offline through a platform that allows anyone to create and share real programs. Children can learn to write stories by choosing from a series of characters, create games and animations without writing a single line of code and without knowing the programming: just move blocks creating sequences of behaviors for individual characters. Figures involved: teacher - technological tutor - fourth grade pupils ● The teacher will have the task of providing support in the management of the laboratories and, in collaboration with the technological tutor, to accompany the students during all the phases of the project. At the end of the project it will evaluate the performance of the activities. • The technological tutor will take care of the logistics for the correct performance of the activities using: ○ Pedagogical skills ○ Experience in conducting coding labs ○ Skills in the computer languages to be proposed During the robotics activities the students will be led to research and to build by themselves their own knowledge placed in front of a problem and working through errors and corrections. Starting from the deepening of the software, students will be guided to approach the world of coding through the study and application of "Scratch", a language that allows learning in a fun way to program. Students can join groups to design, build, program and test real robots. By collaborating on projects, guided but at the same time free, the members of the group will develop creativity and problem-solving techniques, in addition to acquiring important mathematical and scientific knowledge. In addition, students will improve their communication, organization and research skills. Here are the links to connect to:
Start: Oct 9, 2019
Our school is located by the sea, opposite the Amalfi Coast. Approximately 200 pupils of the Primary School and the Kindergarten realize routes with the Bee-bot robots and constructions with kit lego-wedo, working on the topic of the sea and the safeguard of the marine atmosphere. For example, the youngest pupils draw a sea bed with plastic bottles and put it on a grid; the robots go to get the waste. Older children do the same thing using scratchJr. As a practical task, big pupils show children how they worked with scratch on the smart board.
Start: Oct 10, 2019
Presentation of workshops held by the students for their peers scheduled in sequence and in different environments to let the students of all the first middle school classes participate throughout the morning (h 8:30 - 13:30) Plugged and unplugged coding activities organized by pupils of third and second classes for pupils of the first classes with tutoring and peers (Ex. The Labyrinth). Simple PC activities with Scratch. Plesso Prisco - Piazza Municipio - Bosoctrecase NA Coordinating professor Prof. Maria Sorrentino
Start: Oct 8, 2019
I'll realize this activity with my students of a lower secondary school, to improve their knoledge of programming and Scratch. It's math&code activity.
Start: Oct 8, 2019