Obiteljski dan kodiranja u Elektrotehničkoj školi - radionica HTML5 i Java

Obiteljski dan kodiranja u Elektrotehničkoj školi - radionica HTML5 i Java

From Tuesday, October 9, 2018 4:30 PM
to Tuesday, October 9, 2018 8:00 PM

Elektrotehnička škola Zagreb

Other

Konavoska ulica 2, Zagreb, Croatia

Cilj radionice je popularizacija kodiranja i cjeloživotno obrazovanje, stjecanje novih vještina i postizanje više razine komunikacije roditelja i djece. U prvom dijelu radionice roditelji će uz pomoć svoje djece pokrenuti i napisati jednostavni Java program, a u drugom dijelu će ga ugraditi u web dokument napisan u HTML5 jeziku. Radionicu organiziraju profesori Andrea Bednjanec i Vatroslav Zuppa Bakša u sklopu predmeta Skriptni jezici i web programiranje i Napredno i objektno programiranje koji se predaju u Elektrotehničkoj školi učenicima smjera Tehničara za računalstvo, čiji će roditelji prisustvovati radionici. Učenici programiraju u Javi u okviru predmeta Napredno i objektno programiranje kod profesora Vatroslava Zuppe Bakše, a kodiraju u skriptnom jeziku HTML5 u ovkiru predmeta Skriptni jezici i web programiranje kod profesorice Andree Bednjanec. Ovom radionicom postiže se korelacija između tih dvaju predmeta, a ljudi koji nikad nisu programirali dobivaju pregled praktične primjene kodiranja u stvarnom životu. Oni ovdje nisu samo pasivni promatrači nego aktivno učestvuju u kreiranju digitalnih sadržaja. Na radionicu su pozvani i roditelji učenika iz ostalih razreda uz prethodnu najavu radi organizacije prostora.

    Secondary school Employed adults Unemployed adults Other (see description)
    Basic programming concepts Web development Software development Playful coding activities Visual/Block programming Motivation and awareness raising Promoting diversity

Longitude: 15.927984
Latitude: 45.799654
Geoposition: 45.7996539,15.927983899999958

Nearby upcoming activities:

Programiranje s programom Scratch in Pišek
Mon, Jan 6, 2025 3:18 PM

V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.

Earth day Coding activities
Mon, Apr 7, 2025 7:00 AM

As part of the eTwinning project “Coding in English”, we prepared coding activities for Earth day.

 

Objectives:

- students learn simple coding,

- students decipher the codes,

- students acquire basic programming skills,

- students know how to use the bee bot,

- students cooperate with each other.

 

Activity 1: Color by number

Each student gets a sheet with a picture with signs on it. Each sign corresponds to a specific color according to the color coding on the legend. Students have to color each box with the appropriate color to reveal the image in the picture.

 

Activity 2: Code breaker

Students have to decipher the codes by matching the pictures with the corresponding letters. They get three phrases related to Earth day.

 

Activity 3: Ecological Sudoku

Students play Sudoku with ecological content.

 

Activity 4: Bee Bot challenge

We created a chain of schools. Each school challenge the next one to find the hidden trash bin by using the coding route. 

According to the order of their team, the students coded a route on a 4x6 grid.

The first team marked the start on the grid and sent it to the next team along with a path from the arrows to the hidde trash bin. This team used the bee bot to decode the path and find the spot where the trash bin was hidden. Then they sent their challenge to the next team. So at the end of the chain, each team decoded the challenge and put together their own challenge.

 

Link with the results:

https://www.canva.com/design/DAGjTlP-SWE/aojacs3Gqsyq5ew98ezekA/view?utm_content=DAGjTlP-SWE&utm_campaign=designshare&utm_medium=link2&utm_source=uniquelinks&utlId=hf891f4e902

Lego Education Spike Essential
Fri, Jul 4, 2025 12:00 AM
Das LEGO® Lernsystem besteht aus verschiedenen Lernkonzepten, die mühelos miteinander kombiniert werden können, um Schülerinnen und Schülern aller Altersstufen motivierende, handlungsorientierte MINT-Lernerlebnisse zu bieten. Es kombiniert auf den Lehrplan abgestimmte Lerneinheiten mit LEGO® Steinen, einem Schritt-für-Schritt-Konzept zum Erlernen von Programmierkenntnissen und intelligenter Hardware. So ergeben sich grenzenlose Möglichkeiten für spielerischen MINT-Unterricht.