УРАДИ-САМ "3-ТОЧКАШ ЗА СВАКОГА" (бежично управљање путем мобилног телефона)

Organized by:

Владимир Стојановић

Happening at:

Ustanička 246, Beograd 11050, Serbia

From Monday, October 16, 2017 1:20 PM
to Saturday, October 21, 2017 5:00 PM

Description:

У оквиру Европске недеље кодирања (као и у оквиру 'EU robotics week') наша школа учествује пројектом: Уради-сам "3-точкаш за свакога". Намењено пре свега основцима због једноставности израде и програмирања. Најједноставнији од свих роботића, 3-точкаш бежично управљан путем мобилног телефона је иделан начин да се започне са роботиком и једноставним програмирањем ствари. Више детаља на следећим адресама: https://tehnickoiinfoobrazovanje.wordpress.com/mpr-primeri-2/ https://www.eu-robotics.net/robotics_week/events/diy--3-wheeled--robots--for--everyone--all-robots---w-bt-control-via-cell-phone.html https://youtu.be/AeXaQJnhdU4 ВАЖНЕ НАПОМЕНЕ: На ‘Google-Мапи’ је кривицом "Google Maps" обележено погрешно место ОШ "Десанка Максимовић" - требало би да је "маркер" постављен на објекат који носи истоимени назив школе, са адресом Устаничка 246, а не Ребеке Вест 78 ! Иначе, датуми одржавања догађаја су 16.окт. затим 20.окт. и 21.окт. (понед. петак и субота, укупно 3 дана).

This activity is for:

  • Elementary school students

Main themes:

  • Basic programming concepts
  • Mobile app development
  • Software development
  • Robotics
  • Hardware
  • Unplugged activities
  • Playful coding activities
  • Art and creativity
  • Visual/Block programming
  • Motivation and awareness raising
  • Promoting diversity

Tags:

  • arduino
  • Bluetooth
  • MIT_App_INventor_2
  • Simple Robotics
  • wireless control

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Nearby upcoming activities:

"Play with code games and sports"

Mon, Oct 7, 2019 12:00 AM

The event is about project activities

Coding for beginners inspired by famous story by Eric Carla

Mon, Oct 7, 2019 9:00 AM

Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.

proSTEMgirls project

Tue, Oct 1, 2019 12:00 AM

The main purpose of the proSTEMgirls project it is to encourage girls (women) to interdisciplinary co-operation in science, technology, engineering, arts and mathematics STE(A)M fields. Through the project, we want to increase the share of girls (women) in the STEM opportunities, activities and elective courses at both participating schools and wider, thus promoting gender equality. In order to achieve this goal, together with students, we will produce at least three guided learning units, that will be useful in the wider European area and globally (using STE(A)M acronym without A, because it is globally more recognizable), thus supporting the effective use of digital technologies in the field of education. All participants will be empowered for basic work with Micro:bits, with particular emphasis on the possibilities of practical use of Micro:bits, for solving problems from everyday life. By doing this, we will try to reduce gender gaps in access and use of digital technologies and the study and employment of women in the field of ICT in the long run. In order to further extend the usability of Micro:bit, we will produce several useful products, that will include elements formed in the 3D modeling environment of Google Sketchup or 2D InkScape, and later cut out, or engraved with a laser engraving machine.