Igre, kvizovi i čestitke u Scratchu

Igre, kvizovi i čestitke u Scratchu

From Wednesday, October 11, 2017 7:50 PM
to Wednesday, October 11, 2017 8:35 AM

Gimnazija Vukovar

Other

psijanovic@gmail.com

Šamac ul. 2, 32000, Vukovar, Croatia

Scratch je vizulani programski jezik (https://scratch.mit.edu/projects/editor/?tip_bar=home). Svi uzrasti imaju mogućnost koristiti ovaj alat kako bi izradili multimedijske sadržaje, igre ili programe. Programiranje u Scratchu razlikuje se od programiranja u drugim vizualnim programskim okolinama, jer se u njemu rabe naredbene strukture u obliku grafičkih programskih blokova, pa se na taj način eliminira mogućnost sintaksnih pogrešaka. Krou izradu igri, kvizova i čestitki učenici će razumjeti koncepte petlji, odlučivanja, varijabli i toka programa. CW4aa413e

    Secondary school
    Basic programming concepts Visual/Block programming Game design

Longitude: 19.008466
Latitude: 45.346305
Geoposition: 45.3463053,19.008465600000022

Nearby upcoming activities:

Persian Carpet in the Colours of the Orient
Tue, May 27, 2025 2:16 PM

Activity Title:
Pixel Art – Persian Carpet in the Colors of the Orient

Activity Description:
As part of the Silk Road – Marco Polo project, students explored the richness of Oriental art through the digital technique of Pixel Art. In a creative workshop, they designed representations of Persian carpets using the principles of symmetry, pattern, and traditional Eastern colors.
This activity fosters the development of digital skills, computational thinking, and creative expression, while also connecting historical and cultural themes through an interdisciplinary approach.

Using online Pixel Art tools, participants created their own Oriental patterns inspired by authentic Persian motifs, discovering how rich symbolism and the aesthetics of the Far East can come to life through simple digital pixels.

Activity Goals:

  • Introduce students to the basics of Pixel Art and digital drawing

  • Develop a sense of visual symmetry, rhythm, and pattern repetition

  • Connect digital skills with cultural and historical content

  • Explore the Silk Road theme creatively through art and technology

 

Student Age Group: 9-12 years 

The outcome: an exhibition of pupils work

A Visit to London
Wed, May 28, 2025 11:09 AM

"A Visit to London" – Exploring London with Scratch

Grade Level: 3rd Grade
Subject Integration: ICT, English, Geography
Duration: 1–2 class periods (45 minutes each)
Tools: Computers or tablets with Scratch (online or offline version)

Activity Description:

In this fun and educational Code Week activity, 3rd grade pupils will create an interactive story or animation in Scratch based on the theme “A Visit to London.” Pupils will virtually travel to famous London landmarks and bring their journey to life with characters, dialogue, and sounds.

Using Scratch’s drag-and-drop programming blocks, students will:

  • Choose or design a character (sprite) to represent themselves.

  • Select 2–3 famous London locations (e.g., Big Ben, London Eye, Tower Bridge).

  • Create scenes showing their character visiting each location.

  • Add dialogue, narration, or facts (e.g., “This is Big Ben. It is over 150 years old!”).

  • Use code blocks to animate the journey: moving sprites, switching backdrops, and playing sounds.

Learning Objectives:

  • Introduce basic programming concepts (sequences, events, motion, and speech).

  • Develop storytelling and presentation skills.

  • Learn key facts about London in a fun, interactive way.

  • Foster creativity and digital literacy.

Pronađi moj zadatak
Sun, Oct 8, 2023 8:00 AM

Aktivnosti su planirane u 4 radne etape. Prvu aktivnost provode svi učenici individualno, a ostale aktivnosti su organizirane za rad u četiri skupine.

1. aktivnost - preoblikovanje Morseovog koda u binarni kod, šifriranje riječi i razbijanje šifriranih riječi (individualni rad)

2. aktivnost - razbijanje šifre i sastavljanje tekstualnih zadataka prema dobivenim skrivenim pojmovima - rad u skupinama, 4 različita zadatka

3. aktivnost - preoblikovanje brojevnog izraza u binarni kod i postavljanje u microbit - rad u skupinama

4. aktivnost - svi tekstualni zadatci (4 različita zadatka) su postavljeni na Digipad.

Skupine međusobno razmjenjuju programirane microbitove, razbijaju šifru (zadatak postavljen u binarnom kodu), rješavaju zadatak, fotografiraju ga i objavljuju na Digipadu kao slikovni komentar uz odgovarajući, već objavljen tekstualni zadatak.