Arduino sekcija: INTERFEJS, ROBOTIKA i PROGRAMIRANJE STVARI (Physical Computing)

Organized by:

Vladimir Stojanović

Happening at:

Ustanička 246, Beograd 11000, Serbia

From Saturday, October 15, 2016 8:20 AM
to Sunday, October 23, 2016 8:20 AM

Description:

Već 3. godina za redom, sada već tradicionalno, nastupamo na EUCodeWeek događaju sa novim sadržajima. Na sajtu/blog-u http://tehnickoiinfoobrazovanje.wordpress.com/arduino-sekcija/ (select>desni-klik>Open Link) .... i ovde.... https://tehnickoiinfoobrazovanje.wordpress.com/moj-prvi-robot/ (select>desni-klik>Open Link) je sve detaljno opisano, a suština sekcije jeste da se učenici 5-8. razreda o.š. upoznaju sa osnovama programiranja u C/C++ na veoma interesantan i drugačiji način. Nikakvo predznanje iz programiranja nije potrebno. Čak je i hardver prilagođen ekonomskom trenutku u Srbiji. Novina je da će učenici moći da vide i nauče kako da preko svog mobilnog telefona upravljaju najjednostavnijim robotom tro-točkašem. U toku nedelje kodiranja, učestvovaće i prošlogodišnji prvak Državne smotre iz Robotike koji će svojim prisustvom i da ozvaniči celu manifestaciju. Sve o njegovom uspehu na Državnoj smotri iz Robotike školske 2015-2016. godine možete pogledati na sledećoj adresi: https://tehnickoiinfoobrazovanje.wordpress.com/smotre-takmicenja/ (select>desni-klik>Open Link) Dakle, sam cilj Arduino-sekcije jeste da se približi pojam programiranja u programskom jeziku C/C++ kao osnova za neko kasnije usavršavanje ili već opredeljenje za neko zanimanje koje se bavi robotikom i/ili praktičnim programiranjem "fizičkih stvari". NAPOMENA: "Događaj" nije ograničen na nedelju dana dok traje "EUCodeWeek" već preko cele godine i to u prostorijama kabineta za Tehničko i informatičko obrazovanje u OŠ "Desanka Maksimović", ul. Ustanička 246, 11050 Beograd, Zvezdara. Inače, Google Maps se veoma čudno ponaša, i pored ručno unetih podataka - adresa i tačno obeležje mesta škole - prikaz mape nije u potpunosti tačan niti precizan..

This activity is for:

  • Elementary school students
  • Employed adults

Main themes:

  • Basic programming concepts
  • Mobile app development
  • Robotics
  • Hardware
  • Unplugged activities
  • Playful coding activities
  • Art and creativity
  • Visual/Block programming
  • Motivation and awareness raising
  • Promoting diversity

Tags:

  • Android
  • arduino
  • robotika
  • Interfejs
  • Physical Computing
  • MIT App Inventor 2
  • programiranje stvari

Share the activity:

October 2016
Mon Tue Wed Thu Fri Sat Sun
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Nearby upcoming activities:

"Play with code games and sports"

Mon, Oct 7, 2019 12:00 AM

The event is about project activities

Coding for beginners inspired by famous story by Eric Carla

Mon, Oct 7, 2019 9:00 AM

Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.

proSTEMgirls project

Tue, Oct 1, 2019 12:00 AM

The main purpose of the proSTEMgirls project it is to encourage girls (women) to interdisciplinary co-operation in science, technology, engineering, arts and mathematics STE(A)M fields. Through the project, we want to increase the share of girls (women) in the STEM opportunities, activities and elective courses at both participating schools and wider, thus promoting gender equality. In order to achieve this goal, together with students, we will produce at least three guided learning units, that will be useful in the wider European area and globally (using STE(A)M acronym without A, because it is globally more recognizable), thus supporting the effective use of digital technologies in the field of education. All participants will be empowered for basic work with Micro:bits, with particular emphasis on the possibilities of practical use of Micro:bits, for solving problems from everyday life. By doing this, we will try to reduce gender gaps in access and use of digital technologies and the study and employment of women in the field of ICT in the long run. In order to further extend the usability of Micro:bit, we will produce several useful products, that will include elements formed in the 3D modeling environment of Google Sketchup or 2D InkScape, and later cut out, or engraved with a laser engraving machine.