eTwinning Day : Chronometer for Android with Kotlin

eTwinning Day : Chronometer for Android with Kotlin

From Sunday, May 4, 2025 1:44 PM
to Tuesday, May 6, 2025 1:52 PM

Icel Anatolian High school

Open in-person activity

sekercizehra33@gmail.com

Turkish

İçel Anadolu Lisesi, Menderes, Barbaros Hayrettin Paşa Caddesi 3, 33200, Mezitli, Mersin, TUR

In this project, we coded a stopwatch with the help of kotlin.

In the construction of our project, we aimed to master the basic kotlin codes and to develop basic algorithm and function processing skills. In our project, when you press the start button, the stopwatch starts, when you press stop, only the time stops, when you press start again, it continues from that time, when you press reset, the stopwatch is reset. If the user manages to stop at the 9th second, it prints "Happy eTwinning Day!".

In this way, we both reinforced our knowledge with the project and celebrated an important day.

http://ial.meb.k12.tr

    Secondary school
    Basic programming concepts Mobile app development Playful coding activities

Longitude: 34.52608
Latitude: 36.73825
Geoposition: 36.73825,34.52608

Nearby upcoming activities:

Mole Shotting Game With Kotlin
Tue, Oct 14, 2025 11:32 AM

In this project, we designed a mole shooting game with the help of kotlin.

In our project, we repeated intermediate kotlin coding and xml coding in a fun way. In this way, we developed algorithm intelligence and made kotlin codes more memorable.

There is one 🎯 emoji in the game, this emoji changes its place every 1 second and asks the user to click on that emoji. Every time the user presses it correctly, its place changes again and the score increases by one. If the user presses the wrong place, the toast text appears at the bottom and says the game is over and shows the player's score.

In this way, students made coding more fun and integrated codes into their minds in a more permanent way.

Password Generator with Python
Mon, May 19, 2025 2:53 PM

In this application, we designed a password generator program using random characters with the help of python.

In the program, using the "random" library and the "string" library in python, we threw all the letters, numbers, special letters into a list, then using the random library, we randomly selected letters from the letters here and used them all in a single variable.

Thanks to this program, students will learn and repeat loops, conditions and receiving data from the user. Also, since passwords are randomly generated, they will contribute to privacy in daily life.

Maze Game with Scratch
Fri, May 23, 2025 2:59 PM

In this application, we designed a maze game using scratch.

In our application, we covered math, loop and condition topics. In this application, we learned block coding. When the person presses the right arrow, the person turns to the right a certain degree and moves in a certain step. The game is played with the right, left, up and down arrow keys.

Thanks to this application, students learned coding with code blocks, the fun side of coding and also developed their algorithmic intelligence.