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Activities | 2026-10-16
7A Sınıfı ile Makine Öğrenmesi
Avrupa Kod Haftası (CodeWeek) kapsamında, okulumuz 7A sınıfı öğrencileriyle geleceğin teknolojilerine adım atacağımız heyecan verici bir etkinlik gerçekleştirdik. Öğrencilerimiz, PictoBlox uygulamasını kullanarak yapay zeka ve makine öğrenmesi (Machine Learning) temelli interaktif bir projeye imza attılar. Teknolojinin sadece tüketicisi değil, aynı zamanda üreticisi
Activities | 2026-10-16
Career and Networking Day in Digital Technologies and IT
What do young professionals really want to know about working in tech? 🧑💻 We found out in Patras where staffe members from Uni Systems joined the Career and Networking Day in Digital Technologies & IT, organized by the University of Patras. Staff members shared what it is really like to work at Uni Systems, and exchanged ideas with young professionals curious about AI, Cloud, Cyberse
Activities | 2026-10-16
Η μέλισσα βρίσκει τα γράμματα
Ο/Η νηπιαγωγός λέει ένα αρχικό γράμμα φωνολογικά (π.χ. «Α") ή δείχνει μια κάρτα. Τα παιδιά&
Activities | 2026-10-16
Ο Κλέφτης των Φύλλων
Με αφορμή το αγαπημένο παιδικό βιβλίο «Ο Κλέφτης των Φύλλων», τα παιδιά συμμετέχο
Activities | 2026-10-16
Со кодирање до корените
Учениците добиваат алгоритам со инструквии и мрежа од квадратчиња 11х22. Според Алгоритмот треба да употребат боички и обојат шара на народен македонски вез.
Activities | 2026-10-16
Aπο το σταφύλι στο κρασί
Η δραστηριότητα «Από το σταφύλι στο κρασί» απευθύνεται σε παιδιά Νηπιαγωγείο&upsilo
Activities | 2026-10-16
Colourful Food Adventure with Blue-Bot
La actividad "Colourful Food Adventure with Blue-Bot" es una propuesta del Servicio de Innovación Educativa de JCCM que tiene como objetivo ayudar a aprender y afianzar el vocabulario de las comidas y los colores que nuestros alumnos de 3 y 4 años trabajan, a la vez que se divierten codificando a nuestro robot de suelo Blue-bot. Promueve por tanto el razonamiento espacial y
Activities | 2026-10-16
Η αλεπού και τα σταφύλια
Aφού διαβάζουμε την ιστορία της αλεπούς με τα σταφύλια τοποθετούμε τις εικόν&ep
Activities | 2026-10-16
Programa y juega: sal del laberinto.
La actividad "Programa y juega: sal del laberinto" es una propuesta del Servicio de Innovación Educativa de JCCM que tiene como objetivo iniciar el uso del lenguaje de programación en las etapas de Educación Infantil y Primaria de una manera lúdica, dinámica y motivacional. A través de esta actividad el alumnado aprenderá a comu
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