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Activities | 2026-09-26
eTwinning ile Okula Dönüş
eTwinnning ile Okula Dönüş etkinliğimizi Mesajı Kaydet bölümünü gerçekleştirdik.
Activities | 2026-09-26
eTwinning ile Okula Dönüş
KAĞIT ÜZERİNDE KODLAMA ETKİNLİKLERİNDE ÇARPIM TABLOSUNUN ÖĞRENİLMESİ, PRATİK YAPILMASI, KODLAMANIN MANTIĞININ ANLAŞILMASI AMAÇLANMILTIR
Activities | 2026-09-26
Code the Languages of Europe!
Rights in Action: Every Child Matters is a 7-month international eTwinning project that brings together students aged 6–18 to explore, understand, and promote children's rights through creative, collaborative, and meaningful activities. Inspired by the United Nations Convention on the Rights of the Child, students discover the importance of education, protection, participation, equality, hea
Activities | 2026-09-26
International Dot day
To celebrate International Dot Day, pupils will take part in a playful Dot Coding Challenge. Children will observe different 3×3 grid cards containing colorful dots and recreate each pattern on an empty grid by placing colored dots in the correct positions. Starting with simple patterns and gradually moving to more complex ones, children will develop visual attention, spatial orientation, lo
Activities | 2026-09-26
Ευρωπαϊκή εβδομάδα γλωσσών
We will celebrate the European Day of Languages by organising a fun colour coding activity. Following a simple colour code, the children will discover and colour the European Day of Languages logo. Through this playful unplugged coding activity, they will develop logical thinking, attention and coding skills while celebrating linguistic and cultural diversity in Europe.
Activities | 2026-09-26
"Φιλάκι στο Χέρι " - Ο Τσέστερ προγραμματίζει
Ο Τσέστερ από το «Φιλάκι στο χεράκι» έρχεται στο Code Week και έχει μια πολύ ξεχωριστή απ&o
Activities | 2026-09-26
Kopie von Unverbindliche Übung Roberta
Programmieren lernen mit den Lego Mindstorms - Roboter mit dem deutschen Roberta - Konzept des Fraunhofer Institutes. Die Begeisterung bei den Mädchen groß.
Activities | 2026-09-26
Los Personajes de Momo Cobran Vida con Makey Makey y Scratch
Actividad: Esta actividad se enmarca dentro del proyecto STEAM del centro que vincula la biblioteca escolar con el Aula del Futuro. Tomando como hilo conductor la novela Momo de Michael Ende, el alumnado de 5º y 6º de Educación Primaria (10-12 años) combina la creación artística (Educación Plástica), la expresión oral (Lengua y Literatura) y el pensamiento computacional (Matemáticas). Mediante el
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