Coding@Home – video tutorials

6. Walk as long as you can

In this activity the challenge is to stay as long as possible on the board using colours instead of footprints. The activity becomes harder when the freedom of movement increases

Required material: chequered board, coloured cards, or red, yellow and grey markers


Q1. When do the two paths collide and block each other?

Q2. This game is presented as a two-player game? Is it possible to play it in 3 or 4 players? Do we need to change the rules?

If you are interested in more unplugged activities, or activities in different programming languages, robotics, micro:bit etc., check out the EU Code Weeks “Learning Bits” with video tutorials and lesson plans for primary, lower secondary and upper secondary schools. Also have a look at the EU Code Week resources page for learners and teachers.