4. Tug of war
Required material: chequered board, tiles with footprint pictures
Q1. Is there a strategy that will always result in victory?
Q2. Does the player that goes first have an advantage?
Q3. If the two players are equally attentive does the game always end in a draw, i.e. in the centre?
If you are interested in more unplugged activities, or activities in different programming languages, robotics, micro:bit etc., check out the EU Code Weeks “Learning Bits” with video tutorials and lesson plans for primary, lower secondary and upper secondary schools. Also have a look at the EU Code Week resources page for learners and teachers.