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Tug of war is a collaborative and competitive game. Starting from the centre of the bottom of the board, two teams (yellow and red) work together to reach the top. The yellow team is trying to reach the boxes on the left while the red team is trying to reach the boxes on the right.
Required material: chequered board, tiles with footprint pictures
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Q1. Is there a strategy that will always result in victory?
Q2. Does the player that goes first have an advantage?
Q3. If the two players are equally attentive does the game always end in a draw, i.e. in the centre?
If you are interested in more unplugged activities, or activities in different programming languages, robotics, micro:bit etc., check out the EU Code Weeks “Learning Bits” with video tutorials and lesson plans for primary, lower secondary and upper secondary schools. Also have a look at the EU Code Week Learn&Teach resources, where you can find free, high-quality resources from around the world for teachers and students.
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